- Mar 31, 2018
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ZZYZX authored
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ZZYZX authored
Fixed: on a second thought, let's just make FileImageReader fall back to guessed image if possible...
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ZZYZX authored
Fixed: made more correct checking for legal file formats; now it should actually validate the format upon loading
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ZZYZX authored
Fixed: flats are now unconditionally detected as Doom Flat if they are exactly 4096 bytes long and inside F_ markers or flats directory. (reported by Chickenlegz)
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- Mar 24, 2018
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ZZYZX authored
Enabled parsing of NaN in UDMF so that the existing buggy maps load; made it throw exceptions when a NaN vertex is added to the map
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- Feb 04, 2018
- Feb 03, 2018
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ZZYZX authored
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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- Jan 22, 2018
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ZZYZX authored
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- Dec 25, 2017
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ZZYZX authored
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- Oct 25, 2017
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ZZYZX authored
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- Sep 06, 2017
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ZZYZX authored
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- Aug 27, 2017
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ZZYZX authored
Added support for non-1.2 pixel ratios if view stretching is enabled (reported by Nash); Fixed: map names in quotes were not recognized properly.
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- Aug 24, 2017
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ZZYZX authored
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Mistranger authored
* Mouse selection threshold * Cleanup * Fix selection bug
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- Aug 10, 2017
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ZZYZX authored
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- Jul 26, 2017
- Jul 25, 2017
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ZZYZX authored
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- Jul 18, 2017
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biwa authored
- Dialog can't be resized anymore - Dialog can be canceled by pressing the escape key - Changed input boxes to the appropriate GZDB version, so steps and modifier key work correctly - Added checkboxes to automatically fit the textures optimally based on the width/height of the line(s) in respect to the width/height of the texture - Added input boxes to manually set a width/height pattern size of the texture that will be used when automatically fitting textures
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- Jun 20, 2017
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ZZYZX authored
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- May 29, 2017
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ZZYZX authored
Fixed: INHERITACTORPITCH was actually changed along with USEACTORPITCH...doesn't really make sense compatibility-wise but there it is. (reported by alekv)
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- May 10, 2017
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ZZYZX authored
Fixed: pitch formula was duplicated and not changed in one of the places. (reported by Ozymandias81)
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ZZYZX authored
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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- May 09, 2017
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ZZYZX authored
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- Apr 29, 2017
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Sean Baggaley authored
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ZZYZX authored
Fixed: render sorting issues with multiple translucent 3D floors next to each other on different heights
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- Apr 17, 2017
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ZZYZX authored
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- Apr 11, 2017
- Apr 10, 2017
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davidxn authored
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- Apr 04, 2017