- Apr 19, 2020
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Magnus Norddahl authored
Move vpo native code into BuilderNative as it is easier to manage. The plugins folder doesn't support including native dlls properly anyway. Fix visplane explorer busy looping when waiting for data and reduce the used core count to 75% of the total available Made vpo native code thread safe, removing the need for ungodly DLL patching hacks
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Magnus Norddahl authored
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biwa authored
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400.
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- Apr 11, 2020
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biwa authored
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biwa authored
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
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biwa authored
Fixed multi select in 3D Floor Mode to work when starting to drag inside a sector
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biwa authored
Fixed a crash in Edit Selection Mode when visual sloping was previously used to make the slope of a sector perfectly planar
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biwa authored
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
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- Apr 10, 2020
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biwa authored
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
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biwa authored
3D Floor Mode: using tab in the 3D floor editor window now cycles through the input fields in a sane order
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biwa authored
Fixed a crash that would happen when the line slope things (9500/9501) are used but the linedef they are tagged to doesn't have a front sidedef. Fixes #398.
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biwa authored
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biwa authored
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biwa authored
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biwa authored
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- Apr 07, 2020
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biwa authored
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- Apr 05, 2020
- Apr 04, 2020
- Apr 02, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
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biwa authored
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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biwa authored
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biwa authored
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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biwa authored
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
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- Mar 21, 2020
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biwa authored
Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
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- Mar 19, 2020
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biwa authored
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Magnus Norddahl authored
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biwa authored
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Magnus Norddahl authored
Copy resource bitmaps before using them on a worker thread
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- Mar 17, 2020
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biwa authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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alexey.lysiuk authored
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Magnus Norddahl authored
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