- Jan 14, 2017
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ZZYZX authored
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- Dec 26, 2016
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m-x-d authored
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- Jun 16, 2016
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MaxED authored
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- Nov 17, 2015
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MaxED authored
MODELDEF support: model frame number / frame name are now taken into account when loading MD2 models. Compiling: changed the way /LARGEADDRESSAWARE flag is applied so it works when building using VS and batch files.
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- Mar 23, 2015
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MaxED authored
Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. Changed, Numeric textboxes: trailing zeros are no longer displayed to reduce visual noise. Fixed, paired numeric controls: in some cases culture-specific decimal separator was not used. Fixed, map loading: inability to initialize D3D device is now handled a bit more gracefully. Fixed, main toolbar context menu: we should suppress context menu closing only when user clicks on a menu item while holding Shift key. Fixed, Game configurations: several Skulltag things were not included in many Zandronum game configurations.
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- Mar 11, 2015
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MaxED authored
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- Jan 23, 2015
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MaxED authored
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- Jan 10, 2015
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MaxED authored
Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum. Statistics control: things count was not updated when adding or deleting things. Map Analysis mode: "Check texture alignment" is now disabled by default. Updated Inno Setup script and images. Added DirectX web installer to Builder\Setup. Updated MakeRelease.bat. Updated ZDoom_DECORATE.cfg.
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- Aug 18, 2010
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codeimp authored
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- May 05, 2009
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codeimp authored
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- May 01, 2009
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codeimp authored
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- Apr 27, 2009