- Apr 10, 2020
- Apr 07, 2020
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biwa authored
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- Apr 05, 2020
- Apr 04, 2020
- Apr 02, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
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biwa authored
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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biwa authored
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biwa authored
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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biwa authored
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
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- Mar 21, 2020
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biwa authored
Fixes for raisesectortonearest and lowersectortonearest action when used on slope handles to account for float rounding errors
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- Mar 19, 2020
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biwa authored
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Magnus Norddahl authored
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biwa authored
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Magnus Norddahl authored
Copy resource bitmaps before using them on a worker thread
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- Mar 17, 2020
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biwa authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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alexey.lysiuk authored
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Magnus Norddahl authored
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- Mar 15, 2020
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biwa authored
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- Mar 14, 2020
- Feb 24, 2020
- Feb 23, 2020
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biwa authored
- Added action to slope selected floors/ceilings between selected slope handles (default key: Ctrl-F) - Added Shift-W as default key to toggle visual slope picking
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biwa authored
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified - Made the slope handles hover closer to the geometry
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biwa authored
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- Feb 22, 2020