- Jul 07, 2009
- Jul 06, 2009
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codeimp authored
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- Jul 05, 2009
- Jul 04, 2009
- Jul 03, 2009
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codeimp authored
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- Jul 02, 2009
- Jun 28, 2009
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boris_i authored
Fixed a bug where flipping a line resulted in a crash, if its start vertex did not belong to any other line
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- Jun 27, 2009
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codeimp authored
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- Jun 23, 2009
- Jun 20, 2009
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codeimp authored
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- Jun 19, 2009
- Jun 18, 2009
- Jun 17, 2009
- Jun 16, 2009
- Jun 15, 2009
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codeimp authored
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codeimp authored
- Better handling of missing UDMF TEXTMAP fields (Error now includes the element and index at which the field is missing and will not abort loading. Instead it will use a default value.) - UDMF TEXTMAP now contains the indices of elements as comment next to the structure header. - Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
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codeimp authored
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codeimp authored
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- Jun 12, 2009
- Jun 11, 2009
- Jun 08, 2009
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boris_i authored
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving @ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
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