- Mar 24, 2010
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boris_i authored
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- Jan 30, 2010
- Jan 11, 2010
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codeimp authored
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- Jan 09, 2010
- Jan 05, 2010
- Jan 03, 2010
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codeimp authored
@ Setup installer script now correctly includes subdirectories of Configurations, Scripting and Sprites directories
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- Jan 02, 2010
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boris_i authored
- Fixed a problem in the linedef info panel where the linedef numbers was displayed instead of the sidedef number - Fixed a problem where dragging geometry and things onto the window title bar locked up DB2 - Fixed a problem with wrong texture offsets of hi-res textures
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codeimp authored
- Tools.DrawLines no longer snaps the geometry to map format accuracy. Use General.Map.Map.SnapAllToAccuracy() to compensate.
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codeimp authored
- Added support for "scaledtextureoffsets" game configuration setting. Boris writes the actual implementation.
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codeimp authored
@ These two variables are now totally useless. A complete waste of memory and allocation time. Shame!
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codeimp authored
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight - Camera offsets in Visual Modes now changeable in Game Configurations (default is Doom's camera position) @ Some other stuff dealing with the new dockers I forgot what it's for.
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- Aug 23, 2009
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codeimp authored
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- Aug 22, 2009
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codeimp authored
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- Aug 21, 2009
- Aug 19, 2009
- Aug 15, 2009
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codeimp authored
Changed the DECORATE parser to read all actor properties and exposed the DECORATE info for plugins (General.Map.Data.Decorate)
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- Aug 14, 2009
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codeimp authored
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codeimp authored
@ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) @ Added BlockMapMode as an example to show how the BlockMap class behaves
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codeimp authored
@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
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codeimp authored
@ Fixed a bug in the BlockMap class that prevented some lines/things from being added to the blockmap
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- Aug 03, 2009
- Aug 02, 2009