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  1. Mar 04, 2016
    • MaxED's avatar
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None",... · b44023ab
      MaxED authored
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
      Changed, all drawing modes: changeable drawing mode settings are now persistent.
      Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
      Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
      Updated ZDoom_DECORATE.cfg.
      b44023ab
    • MaxED's avatar
      Added HiRes textures support. · 87a54b1e
      MaxED authored
      Fixed, Script Editor: fixed a crash when trying to open Script Editor in a Doom map format map.
      87a54b1e
  2. Mar 02, 2016
  3. Mar 01, 2016
    • MaxED's avatar
      Fixed, Edit Linedefs window: textures on selected sidedefs must be updated... · 3c72392f
      MaxED authored
      Fixed, Edit Linedefs window: textures on selected sidedefs must be updated when toggling "Replace unused textures" setting.
      Fixed, Texture Selector control: in some cases actual textures were never loaded/displayed when "Replace unused textures" setting was disabled.
      Fixed, Script Editor: auto-completion list is no longed displayed when editing comments, includes or strings.
      3c72392f
  4. Feb 29, 2016
  5. Feb 28, 2016
  6. Feb 26, 2016
  7. Feb 25, 2016
  8. Feb 24, 2016
  9. Feb 23, 2016
  10. Feb 22, 2016
    • MaxED's avatar
      Added "Fixed Things Scale" setting (available in the View menu, as a button on... · 80861be6
      MaxED authored
      Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style).
      Internal: removed some remnants of fixed rendering pipeline from Renderer2D and Renderer3D.
      80861be6
    • MaxED's avatar
      Fixed, Visual mode: sector geometry was not updated after changing sector... · f228648b
      MaxED authored
      Fixed, Visual mode: sector geometry was not updated after changing sector brightness under a 3D floor.
      f228648b
    • MaxED's avatar
      Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. · 0f7aa9f8
      MaxED authored
      Added, DECORATE parser: damage types are now parsed.
      Added: the editor now reports duplicate textures/flats/patches/sprites/colormaps/voxels in the loaded wads.
      Added, all text parsers: added #region/#endregion support.
      Added TERRAIN parser.
      Added, Script Editor: added special handling for DECORATE special comments.
      Added, Sector Edit window, UDMF: Soundsequence value was setup incorrectly when showing the window for multiple sectors with mixed Soundsequence value. 
      Fixed, Map Options window: "Strictly load patches between P_START and P_END" was not applied when applying the changes.
      Fixed, MAPINFO parser: MapInfo should be treated as defined when a map MAPINFO block corresponding to current map is encountered even if it doesn't define any properties recognized by the editor.
      Fixed, all text parsers: in some cases error line was calculated incorrectly when reporting an error detected by a text parser.
      Cosmetic: changed ' to " in the rest of Error and Warning messages.
      Internal: added text resource tracking.
      Updated ZDoom_DECORATE.cfg.
      Updated documentation ("Game Configuration - Basic Settings" page).
      0f7aa9f8
    • MaxED's avatar
      Changed, Copy/Paste: the whole pasting operation is now aborted if the... · 324a7461
      MaxED authored
      Changed, Copy/Paste: the whole pasting operation is now aborted if the resulting number of sectors, linedefs, vertices or things exceeds map format's maximum.
      324a7461
    • MaxED's avatar
      Fixed, Map Options window: game configurations were checked in incorrect order... · ce7d9d84
      MaxED authored
      Fixed, Map Options window: game configurations were checked in incorrect order when opening a map without a .dbs file.
      ce7d9d84
    • MaxED's avatar
  11. Feb 21, 2016
    • MaxED's avatar
      Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can... · a006a3cb
      MaxED authored
      Added, "Find Thing Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
      Fixed, "Find Linedef Action and Arguments" and "Find Sector Effect" search modes: in some cases action/effect was checked incorrectly when performing a search. 
      a006a3cb
    • MaxED's avatar
      Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can... · 27f497bf
      MaxED authored
      Added, "Find Linedef Action and Arguments" search mode: "Any action" (-1) can now be used as a search input.
      Added, "Find Sector Effect" search mode: "Any effect" (-1) can now be used as a search input.
      Fixed, "Find Linedef Action and Arguments" search mode: generalized actions search was broken.
      Fixed, General interface: in some cases the placeholder test engine was displayed in the "Test Map" drop-down.
      27f497bf
  12. Feb 17, 2016
    • MaxED's avatar
      Added, all drawing modes: added "Continuous drawing" option (available in the... · 9632ecd0
      MaxED authored
      Added, all drawing modes: added "Continuous drawing" option (available in the top mode menu / Draw Grid panel for the Draw Grid mode). When enabled, drawing mode will not be switched to previously active mode after finishing drawing a shape.
      Fixed, general interlace: in some cases "Show Editable Vertices in Visual Mode" top toolbar button showed up when using Doom/Hexen map formats.
      Fixed(?), Classic modes: probably fixed an rare issue when map element dragging was not starting when supposed to.
      9632ecd0
  13. Feb 15, 2016
  14. Feb 10, 2016
    • MaxED's avatar
      Added Preferences -> Interface -> "Keep Filter input focused when image... · f711a643
      MaxED authored
      Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox.
      Fixed, Texture Browser: it was impossible to scroll the textures list when selecting textures using the arrow keys.
      Fixed, Texture Browser: selecting textures in the textures list using the arrow keys worked differently depending on whether the Filter textbox was focused.
      Changed, Texture Browser: the control now tries to select the same item / an item close to the previously selected one when applying filtering to the textures list.
      f711a643
  15. Feb 08, 2016
    • MaxED's avatar
      Added, Edit Things window, UDMF: added basic User Variable support. User... · edcfbb06
      MaxED authored
      Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them.
      Fixed, Script Editor: auto-complete can now show the same term several times when it's case is different (like DECORATE's "Bright" keyword and "BRIGHT" flag).
      Game configurations, ZDoom: updated "Scroll_Floor" and "Scroll_Ceiling" linedef action argument definitions.
      Updated ZDoom_ACS.cfg (Ceiling_CrushAndRaiseSilentDist).
      Updated ZDoom_DECORATE.cfg (A_SetChaseThreshold).
      edcfbb06
  16. Feb 07, 2016
    • MaxED's avatar
      Fixed, Sector Edit window, UDMF: sector brightness was applied twice. · bd56f1db
      MaxED authored
      Fixed, Tags selector, UDMF: tags from sector with the longest array of tags was applied to sectors with shorter arrays of tags.
      Fixed, Draw Settings panel: sidedef texture overrides were not applied when "Auto-clear sidedef textures" setting was enabled.
      Added, Thing Edit window, UDMF: added "Show user-added custom fields only" checkbox.
      bd56f1db
  17. Feb 06, 2016
    • MaxED's avatar
      Fixed a case when TEXTRES image was trying to load itself as a patch, which... · db42e17a
      MaxED authored
      Fixed a case when TEXTRES image was trying to load itself as a patch, which resulted in an infinite loop.
      Cosmetic: standardized the way resource names are displayed in warning/error messages in the Errors and Warnings window.
      db42e17a
    • MaxED's avatar
      Script Editor, Script Editor configurations: added additional keywords... · 4c606623
      MaxED authored
      Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well.
      Fixed, Script Editor: auto-completion and syntax highlighting now works for properties with dots (like "Powerup.Color") and colon (like "See:").
      Fixed, Linedef info panel, Hexen map format, cosmetic: activation type should be enabled when the line has an action assigned, even if it's default activation.
      Updated ZDoom_linedefs.cfg (Line_SetPortal).
      4c606623
    • MaxED's avatar
      Re-fixed, Visual mode: in some cases some D3D textures were not disposed after... · 3b90d100
      MaxED authored
      Re-fixed, Visual mode: in some cases some D3D textures were not disposed after closing a map, eventually resulting in E_OUTOFMEMORY crash.
      Fixed, Preferences window: some folding settings were not applied in the Script Editor preview control.
      Changed, Visual mode: increased z-buffer depth to 24 bits. Z-fighting among far away but close to each other surfaces should be less noticeable now.
      3b90d100
  18. Feb 05, 2016
  19. Feb 02, 2016
    • MaxED's avatar
      Fixed, Things mode: Undo for things cloning by Shift-dragging them was created... · 839bb52c
      MaxED authored
      Fixed, Things mode: Undo for things cloning by Shift-dragging them was created incorrectly (cloned things were moved to their initial position, but not removed).
      Fixed, Visual mode: fixed Classic sky texture generation artifact when Bilinear filtering was enabled in Visual mode.
      Fixed, Visual mode: fixed Classic sky texture generation artifact when non-power-of-2 Sky textures were used.
      Fixed, Visual mode: dynamic lights flickering on surfaces nearly-perpendicular to lights centers should be much harder to trigger now.
      839bb52c
    • MaxED's avatar
      Fixed a crash when using "Open map in current WAD" action when trying to... · acdcd819
      MaxED authored
      Fixed a crash when using "Open map in current WAD" action when trying to reload any ZDoom text lump (as it turned out, implementing IDisposable in ZDTextParser was not such a bright idea...).
      acdcd819
    • MaxED's avatar
      Added, Script Editor, ACC: block comments and #region / #endregion blocks are now foldable. · a1f85071
      MaxED authored
      Fixed, Script Editor, ACC: auto completion for keywords starting with "#" char was not handled properly.
      Fixed, Script Editor: replaced the native Scintilla library with the one supplied with SciTE 3.6.2. The Script Editor should now work on Windows XP.
      Changed, Script Editor, search: all fold blocks are now unfolded when search result is inside a folded block.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      Updated ZDoom ACC to git rev. 6bb023d.
      a1f85071
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