Skip to content
Snippets Groups Projects
  1. Oct 24, 2023
  2. Sep 11, 2023
  3. Jul 06, 2023
  4. Dec 30, 2022
  5. Dec 29, 2022
  6. Jan 29, 2022
  7. Jan 14, 2017
  8. Jan 04, 2017
  9. Dec 30, 2016
  10. Dec 22, 2016
    • MaxED's avatar
      Added, Textures Browser: redesigned textures list. Textures preview size can... · 447851e4
      MaxED authored
      Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list.
      Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs.
      Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used.
      Updated ZDoom_DECORATE.cfg (A_SetSize).
      447851e4
  11. Sep 10, 2016
  12. Jun 05, 2016
  13. Apr 27, 2016
  14. Mar 01, 2016
    • MaxED's avatar
      Fixed, Edit Linedefs window: textures on selected sidedefs must be updated... · 3c72392f
      MaxED authored
      Fixed, Edit Linedefs window: textures on selected sidedefs must be updated when toggling "Replace unused textures" setting.
      Fixed, Texture Selector control: in some cases actual textures were never loaded/displayed when "Replace unused textures" setting was disabled.
      Fixed, Script Editor: auto-completion list is no longed displayed when editing comments, includes or strings.
      3c72392f
  15. Feb 26, 2016
    • MaxED's avatar
      Added, Linedef Edit window: added "Replace unused textures" checkbox. When... · e0208a38
      MaxED authored
      Added, Linedef Edit window: added "Replace unused textures" checkbox. When disabled, textures on unused sidedef parts won't be replaced when changing textures. For example, you can now replace sidedef textures of the whole map at once without assigning middle textures to all double-sided sidedefs.
      Updated documentation ("Compiling GZDoom Builder" - added "Quick start guide" section).
      Updated ZDoom_DECORATE.cfg.
      e0208a38
  16. Oct 02, 2015
    • MaxED's avatar
      Visual mode: noticeable performance boost (rendering now works ~40% faster). · 283c6c22
      MaxED authored
      Visual mode: fog distance calculation is now much closer to GZDoom one.
      Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
      Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
      Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
      Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
      Internal: improved Dictionary lookup times when using map objects and textures as keys.
      Internal: added "Release + Profiler" solution configuration.
      Updated ZDoom_ACS.cfg (Warp).
      283c6c22
  17. Jul 27, 2015
    • MaxED's avatar
      UDMF: implemented 'moreids' handling. Currently this includes the core stuff,... · 45e303b2
      MaxED authored
      UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
      45e303b2
    • MaxED's avatar
      Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a... · 5cd998b1
      MaxED authored
      Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
      Changed, Linedef/Thing Info panel: when displaying a linedef/thing with an ACS special, which uses a script with arguments, appropriate action argument names are replaced with script argument names.
      Changed, Sector/Linedef/Thing Edit windows, Comments tab: window is no longer closed when pressing Enter while editing a comment. Newline is inserted instead.
      Changed: Script Editor window is now toggled to normal state when pressing "Show Script Editor" button if said window was already open, but minimized.
      Fixed: in some cases action arguments were not cleared during setup when displaying multiple map elements with mixed argument values.
      Internal: added ArgumentsControl.
      5cd998b1
  18. Jul 14, 2015
    • MaxED's avatar
      UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. · 0d4c2a8f
      MaxED authored
      Sectors, Linedefs, Things modes: comment icons for appropriate map elements with comments are now rendered in these modes. This can be disabled using either the new "Toggle Comments" action, "View -> Show Comments" menu item, or "Show Comments" button on the main toolbar.
      0d4c2a8f
  19. Mar 23, 2015
  20. Feb 24, 2015
    • MaxED's avatar
      Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts... · c07df8f5
      MaxED authored
      Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts.
      Fixed, Visual mode, UDMF: sector geometry cache was not updated after using "Match Brightness" and "Change Brightness" actions on ceilings, so the changes made by them were not visible when using Classic modes in "View Ceiling Textures" mode.
      Fixed, Visual mode, UDMF: "Match Brightness" and "Change Brightness" actions set brightness incorrectly in some cases.
      Fixed: ACS script names gathering logic was unable to process relative #include and #import paths (like '#import "..\acs\qtilt.acs"').
      Updated ZDoom_DECORATE.cfg.
      c07df8f5
  21. Feb 15, 2015
  22. Jan 05, 2015
    • MaxED's avatar
      High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit... · c788802c
      MaxED authored
      High-DPI: fixed alignment issues in Sector, Thing, Linedef and Vertex Edit Forms, also in Open Map Options and Map Options Forms.
      Changed: Thing Browser Form is now resizeable.
      Changed: made default Texture Browser Form size smalled, so it properly fits the screen when using low display resolution.
      c788802c
  23. Dec 05, 2014
  24. Dec 04, 2014
  25. Nov 25, 2014
    • MaxED's avatar
      Added long texture names support (enabled when "longtexturenames" game... · 6b765f5a
      MaxED authored
      Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
      Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
      Added some boilerplate to UniversalParser and PK3FileImage.
      Internal: ImageSelectorControl now has "UsePreviews" property.
      Internal: added ConfigurablePictureBox.
      Updated ZDoom_DECORATE.cfg.
      6b765f5a
  26. Nov 15, 2014
  27. Nov 06, 2014
  28. Oct 28, 2014
  29. Oct 21, 2014
  30. Oct 17, 2014
    • MaxED's avatar
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no... · 558cd6f2
      MaxED authored
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
      558cd6f2
    • MaxED's avatar
      Sector Edit form, UDMF: added "Slopes" tab. · 50137207
      MaxED authored
      Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
      Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
      Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
      50137207
  31. Sep 15, 2014
Loading