Skip to content
Snippets Groups Projects
  1. Aug 13, 2023
  2. Jun 17, 2020
  3. Aug 07, 2019
  4. Apr 14, 2018
  5. Jan 14, 2017
  6. Mar 29, 2016
    • MaxED's avatar
      Fixed inability to disable bilinear filtering in Visual mode some users experienced. · 002d6e9c
      MaxED authored
      Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
      Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
      Internal: added BufferedTreeView to the core controls.
      Updated ZDoom game configurations (sector crush mode).
      Updated ZDoom ACC.
      002d6e9c
  7. Oct 02, 2015
    • MaxED's avatar
      Visual mode: noticeable performance boost (rendering now works ~40% faster). · 283c6c22
      MaxED authored
      Visual mode: fog distance calculation is now much closer to GZDoom one.
      Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one.
      Linedef edit window, UDMF: added "Reset front/back brightness" buttons.
      Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons.
      Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw.
      Internal: improved Dictionary lookup times when using map objects and textures as keys.
      Internal: added "Release + Profiler" solution configuration.
      Updated ZDoom_ACS.cfg (Warp).
      283c6c22
  8. Sep 16, 2015
    • MaxED's avatar
      Added, Texture Browser: added "Show textures in subdirectories" checkbox... · 25b3bf22
      MaxED authored
      Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
      Removed, Texture Browser: removed "Show image sizes" checkbox. "Show texture and flat sizes in browsers" preferences setting is now used instead.
      Fixed, Things mode: event line between pre-last and the last PatrolPoint was not drawn.
      Fixed, Things mode: highlight range for sizeless things (things with "fixedsize" game configuration property) was calculated incorrectly.
      Fixed: fixed a crash when opening Script Editor after using "Open map in current wad" command to switch to UDMF map with SCRIPTS lump when current script configuration was not saved in the wad's .dbs file.
      Fixed: map closing events were not triggered when using "Open map in current wad" command, which could potentially result in plugin crashes/incorrect behavior.
      Fixed: Sector Drawing overrides panel could trigger an exception when closing the map during resource loading.
      Internal: added "Debug + Profiler" solution configuration, added 2 profiling methods to DebugConsole.
      Internal: rewrote MainForm.DisplayStatus() / StatusInfo to handle selection info in a more structured way.
      Fixed, internal: some destructors could potentially be executed more than once potentially leading to exceptions. Other destructors were not called at all.
      Updated ZDoom_DECORATE.cfg.
      25b3bf22
  9. Jan 25, 2015
    • MaxED's avatar
      Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. · 1c769eec
      MaxED authored
      Sound Environment Mode: sound environments can now be picked by editing sound environment things.
      Sound Environment Mode: detected sound environments names are now used as item names in the tree view.
      Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199).
      Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy...
      Updated ZDoom_DECORATE.cfg.
      1c769eec
  10. Jan 23, 2015
    • MaxED's avatar
      Added Sound Propagation plugin by boris (https://github.com/biwa/soundpropagationmode). · 0a7bd9f6
      MaxED authored
      Changes since 5bf51d0:
      Large scale cleanup & refactoring.
      Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag.
      Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag.
      Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color.
      Removed "Show tooltips" checkbox. Tooltips are now always enabled.
      Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing.
      Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action.
      Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip.
      Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
      0a7bd9f6
  11. Mar 11, 2014
  12. Mar 18, 2013
  13. Jul 24, 2012
    • MaxED's avatar
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and... · 122e5d8e
      MaxED authored
      Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...)
      VisplaneExplorer: fixed a crash when user tries to enable Visplane Explorer mode in a map created via New Map command.
      122e5d8e
  14. Jun 26, 2012
    • MaxED's avatar
      GZDoom Builder 1.09: · 113f9c60
      MaxED authored
      Added UDMF Controls plugin.
      Added "Snap selected vertices to grid" mode (Found in Edit menu).
      113f9c60
  15. May 11, 2012
    • MaxED's avatar
      GZDoomBuilder 1.05: · 36f39165
      MaxED authored
      Added Color Picker plugin
      Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom.
      Fixed a bug when editing thing properties in Visual mode didn't update visual thing.
      Fixed incorrect doom-style walls shading when sector has "lightcolor" property set.
      Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error.
      GZDoomBuilder will now show error message prior to failing.
      36f39165
Loading