Skip to content
Snippets Groups Projects
  1. Sep 22, 2014
  2. Sep 19, 2014
  3. Sep 18, 2014
    • MaxED's avatar
      Visual mode: "Select" action with "with the same textures" / "with the same... · 5d8e62f8
      MaxED authored
      Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
      Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
      Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
      Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
      5d8e62f8
  4. Sep 17, 2014
  5. Sep 16, 2014
  6. Sep 12, 2014
  7. Sep 11, 2014
  8. Sep 08, 2014
    • MaxED's avatar
      Texture Browser Form: some minor logic fixes (no texture groups were selected... · 697069e2
      MaxED authored
      Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
      Texture Browser Form: don't save current texture group when the form was canceled.
      Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
      Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
      Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
      Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
      Interface: Visplane Explorer Mode is now available only in Doom map format.
      697069e2
  9. Sep 04, 2014
  10. Sep 02, 2014
  11. Aug 28, 2014
  12. Aug 26, 2014
    • MaxED's avatar
      Visual mode, 3d floors: fixed broken 3d floor visibility detection one more time. · a585db60
      MaxED authored
      Game Configurations: changed default map name for Doom maps to "E1M1".
      New Map Form: "E1M1" is now used as a default name for Doom maps.
      Thing Browser Control: double-click event is now sent only if user clicked in the node's label area.
      Interface: added info messages for several toolbar toggles.
      Interface: made Brightness icon more readable when using dark windows themes.
      a585db60
  13. Aug 25, 2014
  14. Aug 19, 2014
  15. Aug 12, 2014
  16. Aug 11, 2014
  17. Aug 06, 2014
  18. Jul 18, 2014
    • MaxED's avatar
      Sectors mode: things inside of selected sectors can be moved when dragging... · 9c17aa4f
      MaxED authored
      Sectors mode: things inside of selected sectors can be moved when dragging sectors. This behavior can be toggled by the new button on Sectors mode's toolbar.
      Sectors mode: changed Alt-key handling. Now it only enables "snap to grid increment" mode.
      Things mode: "snap to grid increment" mode now works in this mode.
      Updated documentation.
      9c17aa4f
    • MaxED's avatar
      Visual mode: some parts of 3d floor were shown even when it was above real... · 3d7cceaa
      MaxED authored
      Visual mode: some parts of 3d floor were shown even when it was above real ceiling/below real floor.
      Visual mode: real floor was colored by 3d floor's color even when it was below real floor.
      Action Browser form: keyboard focus is now set to Filter text box by default.
      3d7cceaa
  19. Jul 17, 2014
  20. Jul 11, 2014
  21. Jul 07, 2014
    • MaxED's avatar
      Linedefs Mode: "Flip Sidedefs" action will no longer flip one-sided lines. · c9cb4ad1
      MaxED authored
      Linedefs Mode: "Flip Linedefs" action now tries to align linedefs, so their front (or back) point towards the same sector.
      Sectors Mode: "Flip Linedefs" action is now available form this mode, and it will also try to align linedefs, so their front (or back) point towards the same sector.
      c9cb4ad1
  22. Jul 02, 2014
  23. Jun 30, 2014
  24. May 27, 2014
  25. May 21, 2014
Loading