Skip to content
Snippets Groups Projects
  1. Mar 23, 2016
    • MaxED's avatar
      Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. · cc9d118f
      MaxED authored
      Fixed, Visual mode: alpha-based texture picking didn't work correctly on HiRes images.
      Fixed, Visual mode: fog density was calculated incorrectly for things lit by dynamic lights.
      Fixed, Edit Sector window, UDMF: "Fade" and "Light" color pickers initial values were incorrect when displaying mixed values.
      Fixed, Edit Thing window, UDMF: "Color" color picker initial value was incorrect when displaying mixed values.
      cc9d118f
    • MaxED's avatar
      Fixed: HiRes images should not be used on surfaces with long texture names. · db9de0d3
      MaxED authored
      Changed, Draw Lines and Draw Curve modes: "Auto-finish drawing" option now works regardless of "Continuous drawing" option (previously it worked only when the latter was enabled). 
      Changed: position and size of the "Errors and Warnings" window is now stored while the editor is running.
      Internal: rewritten parts of long texture names support code. It now involves much less special handling.
      Updated ZDoom_DECORATE.cfg (A_QuakeEx, A_CheckBlock).
      Updated ZDoom_ACS.cfg (QuakeEx).
      Updated ZDoom ACC (QuakeEx).
      db9de0d3
  2. Mar 22, 2016
    • MaxED's avatar
      Added: HiRes images are now also applied to sprites. · 6b4dc3a2
      MaxED authored
      Fixed: HiRes images should be loaded from subdirectories too.
      Fixed: in some cases the editor was unable to locate existing "LoRes" images when loading HiRes images.
      Disabled some HiRes-related warnings, because the editor doesn't track all sprites or graphics.
      6b4dc3a2
  3. Mar 21, 2016
    • MaxED's avatar
      Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper... · 07a4c5c5
      MaxED authored
      Added "Sidedef Lower Texture", "Sidedef Middle Texture" and "Sidedef Upper Texture" Find and Replace modes.
      07a4c5c5
    • MaxED's avatar
      Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201... · a75555dd
      MaxED authored
      Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201 parameters were named incorrectly.
      a75555dd
    • MaxED's avatar
      Changed, Select Similar Sectors action: when "Effect" option is enabled, all... · 0e78e6d3
      MaxED authored
      Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
      Added, Tag Explorer plugin: a separate category for each generalized/predefined effect is now created when "Sort by action special" sort mode is used.
      Added, Edit Effect window: normal and generalized effects can now be set at the same time.
      Fixed, Edit Action window: in some cases Generalized actions were incorrectly processed.
      Fixed, Edit Effect window: in some cases Generalized effects were incorrectly processed.
      Fixed, Select Similar window: Tab control was incorrectly anchored.
      Fixed, Nodes Viewer mode, cosmetic: segs angles were calculated incorrectly when showing nodes in classic format.
      Fixed: HiRes textures, which didn't override any texture or flat were not loaded. 
      Fixed, Tag Explorer plugin: linedef action categories were missing title when "Sort by action special" sort mode was used.
      Cosmetic: renamed "Grid Setup" action to "Grid and Backdrop Setup".
      0e78e6d3
  4. Mar 18, 2016
  5. Mar 17, 2016
    • MaxED's avatar
      Map saving: map lumps position in the wad is now kept persistent when saving... · 476ccb55
      MaxED authored
      Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 
      Internal: added NeutralResourcesLanguageAttribute to all assemblies. Theoretically this should result in a bit better performance when accessing embedded resources.
      Updated ZDoom_DECORATE.cfg (A_Chase flags).
      476ccb55
  6. Mar 16, 2016
  7. Mar 15, 2016
  8. Mar 14, 2016
    • MaxED's avatar
      Fixed source window freezing while Open Map window was open when opening a wad... · 4aefe789
      MaxED authored
      Fixed source window freezing while Open Map window was open when opening a wad by dragging & dropping it on the editor's main window.
      Image loading-related warnings and errors now display more information about the image resource.
      4aefe789
    • MaxED's avatar
      Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were... · 8924f62d
      MaxED authored
      Fixed, Script Editor: in some cases "[EP]" (Entry Position) markers were processed incorrectly when inserting a snippet.
      Updated SharpCompress library to 0.11.5.
      Updated ScintillaNET library to 3.6.3.
      8924f62d
    • MaxED's avatar
      Added, Draw Ellipse mode: angle setting can now be changed using "Rotate... · 23d2a27d
      MaxED authored
      Added, Draw Ellipse mode: angle setting can now be changed using "Rotate Clockwise" and "Rotate Counterclockwise" actions.
      Added, Draw Line and Draw Curve modes: added "Auto-finish drawing" setting. When enabled, the modes will automatically finish drawing when currently drawn lines and already existing level geometry form a closed shape.
      Changed: sector-wise linedef flipping is now done using the new "Align Linedefs" action. "Flip Linedefs" action works the same as in DB2 again.
      Changed: when a map was already loaded, using "Open Map" action will use that map's directory as the starting directory.
      Changed: official IWADs can no longer be saved.
      Changed: disabled lump ranges/duplicate entries checks for official IWADs.
      Changed: wad type is now preserved when saving a map (previously all wads were saved as PWADs).
      Changed: moved Updater.exe launch much closer to the editor termination point to avoid any chance of it closing the editor before it properly closes itself.
      Updated ZDoom_DECORATE.cfg (A_Blast).
      Updated documentation.
      23d2a27d
    • MaxED's avatar
      Added, Tag Explorer plugin, UDMF: added multiple tags support. · 5fde78a2
      MaxED authored
      Changed, cosmetic: elapsed time is now displayed after resources loading finishes.
      Changed, internal: changed Clock.CurrentTime type to long.
      Fixed, Tag Statistics window: in some cases the map view was not updated after selecting items in Sectors/Linedefs/Things columns. 
      Fixed, cosmetic: Draw Curve mode icon was missing a shadow.
      5fde78a2
  9. Mar 09, 2016
  10. Mar 08, 2016
  11. Mar 07, 2016
  12. Mar 06, 2016
  13. Mar 04, 2016
    • MaxED's avatar
      Changed, Draw Ellipse mode: lowered minimum subdivisions to 4. · 831cff45
      MaxED authored
      Changed, Draw Ellipse mode: Increase/Decrease bevel actions now always increase (and decrease) to the next even number.
      Changed, Test Map drop-down: warning icon is now displayed when associated test engine executable can not be located, question icon is now displayed when the editor is unable to get the icon from the associated test engine executable.
      831cff45
    • MaxED's avatar
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None",... · b44023ab
      MaxED authored
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
      Changed, all drawing modes: changeable drawing mode settings are now persistent.
      Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
      Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
      Updated ZDoom_DECORATE.cfg.
      b44023ab
    • MaxED's avatar
      Added HiRes textures support. · 87a54b1e
      MaxED authored
      Fixed, Script Editor: fixed a crash when trying to open Script Editor in a Doom map format map.
      87a54b1e
  14. Mar 02, 2016
  15. Mar 01, 2016
    • MaxED's avatar
      Fixed, Edit Linedefs window: textures on selected sidedefs must be updated... · 3c72392f
      MaxED authored
      Fixed, Edit Linedefs window: textures on selected sidedefs must be updated when toggling "Replace unused textures" setting.
      Fixed, Texture Selector control: in some cases actual textures were never loaded/displayed when "Replace unused textures" setting was disabled.
      Fixed, Script Editor: auto-completion list is no longed displayed when editing comments, includes or strings.
      3c72392f
  16. Feb 29, 2016
  17. Feb 28, 2016
  18. Feb 26, 2016
  19. Feb 25, 2016
  20. Feb 24, 2016
  21. Feb 23, 2016
Loading