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  1. Mar 04, 2016
    • MaxED's avatar
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None",... · b44023ab
      MaxED authored
      Added, Draw Grid mode: "Lock slices to grid" now operates in 4 modes: "None", "Horizontal", "Vertical" and "Both". Can be helpful when drawing ladders and such.
      Changed, all drawing modes: changeable drawing mode settings are now persistent.
      Changed: "Dynamic grid size" mode is now disabled when changing grid size manually.
      Documentation: "Command Line Parameters" topic contained a lot of incorrect information...
      Updated ZDoom_DECORATE.cfg.
      b44023ab
  2. Jan 26, 2016
    • MaxED's avatar
      Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now... · f9a7c22e
      MaxED authored
      Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
      Added, Visual mode: highlight/selection based on texture alpha now works on 3d floors.
      Changed, Game configurations, TranslucentLine:208 action: renamed the second argument from "Translucency Amount" to "Opacity".
      Internal, documentation: updated udmf_zdoom.txt.
      f9a7c22e
  3. Nov 29, 2015
  4. May 28, 2015
    • MaxED's avatar
      Internal: added SNDSEQ parser. · 91e1fbbd
      MaxED authored
      Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ.
      Documentation: updated "(G)ZDoom text lumps support" page.
      Updated udmf_zdoom.txt.
      91e1fbbd
  5. Dec 29, 2014
    • MaxED's avatar
      Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in... · 4f7e2298
      MaxED authored
      Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen.
      Game configurations, Line Identification action: added "Front side only" (128) flag to arg1.
      Game configurations, Line Identification action: renamed arg1 flags to match corresponding UDMF flag names.
      Updated udmf_zdoom.txt.
      4f7e2298
  6. May 19, 2014
  7. Apr 30, 2014
    • MaxED's avatar
      Model rendering (all modes): UDMF scale, pitch and roll are now displayed. · 9c7b8e4e
      MaxED authored
      Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score.
      Visual mode, UDMF: UDMF scale is now applied when rendering sprites.
      Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info.
      Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly.
      Classic modes: display was not updated after loading a sprite.
      Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
      9c7b8e4e
  8. Apr 21, 2014
  9. Aug 10, 2013
  10. Nov 05, 2012
  11. Jul 26, 2011
  12. Sep 15, 2010
  13. Sep 09, 2010
  14. Sep 03, 2010
  15. Sep 02, 2010
  16. Aug 23, 2010
  17. Aug 22, 2010
    • codeimp's avatar
      Exposed more DECORATE information to plugins and Things now have an Actor... · 6a685b76
      codeimp authored
      Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE
      Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class')
      Polished the browse icons and browse buttons.
      Added more events for plugins to intercept.
      6a685b76
  18. Jun 23, 2009
  19. Apr 19, 2009
  20. Apr 01, 2009
  21. Mar 05, 2009
  22. Feb 11, 2009
  23. Jan 30, 2009
  24. Jan 16, 2009
  25. Jan 15, 2009
  26. Jan 05, 2009
  27. Jan 04, 2009
  28. Jan 03, 2009
  29. Dec 31, 2008
  30. Dec 27, 2008
  31. Dec 01, 2008
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