- Dec 14, 2019
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biwa authored
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- Nov 15, 2019
- Nov 02, 2019
- Nov 01, 2019
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biwa authored
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- Oct 31, 2019
- Oct 23, 2019
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biwa authored
- Flipped top/bottom in 3D Floor Mode plugin dialogs to be consistent with the edit sector dialog @ fixed all compiler warnings in 3D Floor Mode plugin
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- Oct 19, 2019
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biwa authored
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
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- Oct 18, 2019
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biwa authored
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
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- Oct 06, 2019
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biwa authored
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- Sep 21, 2019
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biwa authored
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160 - Slope effects of UDMF vertex heights are now displayed more correctly in visual mode (they could be overwritten by lower tier slopes)
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- Sep 20, 2019
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mykola-ambar authored
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- Sep 17, 2019
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biwa authored
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- Aug 08, 2019
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biwa authored
- Unused textures error checker doesn't erroneously report textures on 3D floors with the use upper/lower flags set (followup to #269) @ Refactored texture error checks to reuse code
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- Jun 20, 2019
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biwa authored
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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biwa authored
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
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- Jun 18, 2019
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biwa authored
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
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- Jun 16, 2019
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biwa authored
- Fixed a bug where the unknown texture error checker didn't report unknown textures on sidedefs that were never seen. Fixed #270
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- Jun 15, 2019
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biwa authored
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- Apr 20, 2019
- Apr 14, 2019
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biwa authored
- Improved support for auto aligning scaled textures
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- Mar 29, 2019
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ZZYZX authored
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- Mar 27, 2019
- Feb 27, 2019
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davidxn authored
* Adding check for missing activations on lines that have an activation-requiring action * Adding skip check if the map isn't UDMF * Oops, typo in name of check
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- Jan 19, 2019
- Jan 14, 2019
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volte authored
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- Jul 25, 2018
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ZZYZX authored
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- Jul 24, 2018
- Jul 16, 2018
- Jul 13, 2018
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ZZYZX authored
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- Jun 23, 2018
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ZZYZX authored
Fixed null reference in visual mode when trying to render a thing without a sector (reported by Ozymandias81)
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- Jun 09, 2018
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ZZYZX authored
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- Jun 07, 2018
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ZZYZX authored
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