- Mar 06, 2021
- Feb 20, 2021
- Dec 21, 2020
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Derek MacDonald authored
CEMPOIS (base) PLANET1 (base) SP_DUDE3 (marble) SP_DUDE6 (marble) These textures only appears in IWAD doom.wad and not doom2.wad.
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- Nov 19, 2020
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biwa authored
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Derek MacDonald authored
Remove unused Zandronum_texturesets.cfg
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Derek MacDonald authored
The texture browser categories for Doom are focused on Doom 2. This also categorizes some entries that only appear in Doom 1. Unfortunately it looks like the new filters will only be applied on fresh UDB installs. Existing installs must click the "Add Default Sets" button under the "Textures" tab for their Doom 1 game configs.
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- Oct 31, 2020
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biwa authored
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- Oct 11, 2020
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biwa authored
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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- Oct 04, 2020
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biwa authored
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
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- Sep 17, 2020
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biwa authored
Heretic game configuration: actions 28 and 33 now correctly state that they are for green keys instead of non-existing red keys. Fixes #468.
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- Aug 29, 2020
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biwa authored
Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459.
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- Aug 26, 2020
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biwa authored
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- Jun 20, 2020
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biwa authored
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- Jun 08, 2020
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biwa authored
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
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- Apr 27, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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- Dec 14, 2019
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- Oct 07, 2019
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biwa authored
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
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- Sep 03, 2019
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DoomKrawa authored
* Flags and Railgun taken from zdaemon.wad. Thanks to ZDaemon team for the sprites. * ZDaemon Flags and Railgun.
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- Aug 29, 2019
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Magnus Norddahl authored
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- Jul 16, 2019
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biwa authored
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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- Feb 04, 2018
- Feb 03, 2018
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ZZYZX authored
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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- Nov 08, 2017
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Anthony M. Cook authored
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- Aug 05, 2017
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Ioan Chera authored
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. * Added the new fields of Eternity 3.42.03
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- May 10, 2017
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ZZYZX authored
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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- Apr 15, 2017
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Ioan Chera authored
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
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- Apr 11, 2017
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ZZYZX authored
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- Mar 13, 2017
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Ioan Chera authored
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- Mar 09, 2017
- Mar 08, 2017
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ZZYZX authored
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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- Mar 01, 2017
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ZZYZX authored
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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- Feb 23, 2017
- Feb 20, 2017
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ZZYZX authored
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