- Apr 02, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
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biwa authored
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393.
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biwa authored
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biwa authored
Aligning textures on the X axis now works correctly with negative scale values when world panning is not enabled.
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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biwa authored
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390.
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- Mar 19, 2020
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biwa authored
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Magnus Norddahl authored
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Magnus Norddahl authored
Copy resource bitmaps before using them on a worker thread
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- Mar 17, 2020
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Magnus Norddahl authored
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Magnus Norddahl authored
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alexey.lysiuk authored
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Magnus Norddahl authored
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- Mar 15, 2020
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biwa authored
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- Mar 14, 2020
- Feb 16, 2020
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
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Magnus Norddahl authored
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- Jan 25, 2020
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ZZYZX authored
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- Jan 18, 2020
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ZZYZX authored
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- Jan 15, 2020
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Magnus Norddahl authored
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
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William Miller authored
This extra block helps ZDBSP building better nodes for maps that are too big and starts generating visual issues with regular nodebuilding.
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- Jan 14, 2020
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
Remove IImageLoader code duplication
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ZZYZX authored
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
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- Jan 13, 2020
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Magnus Norddahl authored
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- Jan 12, 2020
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Magnus Norddahl authored
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Magnus Norddahl authored
Load previews when they are accessed
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Magnus Norddahl authored
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Magnus Norddahl authored
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
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Magnus Norddahl authored
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Magnus Norddahl authored
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