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  1. Jul 05, 2015
    • MaxED's avatar
      Changed, Classic modes: model wireframe is now rendered using Highlight color... · ef5bd3e5
      MaxED authored
      Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected).
      Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel.
      Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated.
      Sound Environment mode: the list now scrolls to show highlighted sound environment.
      Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
      ef5bd3e5
  2. Jul 02, 2015
  3. Jul 01, 2015
  4. Jun 30, 2015
  5. Jun 29, 2015
  6. Jun 27, 2015
  7. Jun 26, 2015
  8. Jun 25, 2015
  9. Jun 24, 2015
  10. Jun 22, 2015
  11. Jun 21, 2015
  12. Jun 19, 2015
  13. Jun 18, 2015
  14. Jun 15, 2015
  15. Jun 14, 2015
  16. Jun 08, 2015
  17. Jun 03, 2015
  18. Jun 01, 2015
  19. May 31, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify... · 1843ffc5
      MaxED authored
      DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value.
      Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom).
      Fixed a crash when creating a new unknown thing (introduced in r2324).
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      1843ffc5
  20. May 30, 2015
    • MaxED's avatar
      DECORATE: added "//$ArgNType" special comment. It can be used to specify argument type. · f832fb85
      MaxED authored
      DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument.
      Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
      f832fb85
    • MaxED's avatar
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action... · 35cd4068
      MaxED authored
      Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes.
      Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24.
      Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group.
      Documentation: updated "DECORATE keys" page.
      35cd4068
  21. May 29, 2015
  22. May 28, 2015
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