- Jul 05, 2015
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MaxED authored
Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected). Sound Environment mode: added "Show nodes with warnings only" checkbox to the panel. Sound Environment mode: somewhat increased sound environment update speed by updating the list after all sound environments are updated. Sound Environment mode: the list now scrolls to show highlighted sound environment. Sound Environment mode: sound environments can now be (de)selected. Selecting a sound environment stops highlighting sound environments / scrolling the list when moving the mouse.
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- Jul 02, 2015
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MaxED authored
Fixed incorrect formatting of changelog messages displayed in the updater window. Changed, Classic modes: models for things hidden by thing filter are now rendered with much lower alpha than the "regular" ones.
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- Jul 01, 2015
- Jun 30, 2015
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MaxED authored
Changed, Sound Environments mode: previously selected sound environment is now automatically selected when inserting a new sound environment item. Also it's now impossible to accept the form without selecting a sound environment. Changed, Sound Propagation mode: single-sided lines with sound zone boundary flag are now highlightable and clickable.
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MaxED authored
Fixed, Wavefront .obj Export: long texture names were handled incorrectly causing exceptions during textures export.
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- Jun 29, 2015
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MaxED authored
Fixed, Visual mode: model visibility filtering was checked incorrectly when using "Show models for current things filter only" model rendering mode.
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- Jun 27, 2015
- Jun 26, 2015
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MaxED authored
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- Jun 25, 2015
- Jun 24, 2015
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MaxED authored
Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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MaxED authored
Fixed, DECORATE parser, DB2 bug: the parser didn't check stream length while skipping block comments, so unclosed ones caused EndOfStreamException.
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- Jun 22, 2015
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MaxED authored
Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. Fixed, Classic modes: MODELDEF model scale was not taken into account when calculating model visibility, which resulted in models with increased scaled disappearing when near screen edges.
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MaxED authored
Fixed, Visual mode, "Auto-align textures" actions: auto alignment was applied incorrectly to middle parts of doublesided lines. Fixed, Visual mode, "Auto-align textures" actions: in some cases generated texture offsets were not rounded to map format decimal number precision.
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- Jun 21, 2015
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MaxED authored
MD3 reader: fixed a crash when trying to load a skin when skin names were used as a relative path in a model with several surfaces (and boy this description is much longer than the fix itself :) ).
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- Jun 19, 2015
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MaxED authored
Edit Selection mode, UDMF: added "High precision positioning" setting. When enabled, thing and vertex positions will be set using floating point precision. Otherwise, they will be rounded to the nearest integer.
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- Jun 18, 2015
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MaxED authored
Changed, Internal: ZDTextParser.ReadToken() now returns empty string instead of null when it's unable to read a token. This fixes many potential crashes when trying to parse malformed data (and hopefully doesn't bring new bugs...).
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MaxED authored
Fixed, Edit Selection mode: floor/ceiling textures rotation was not converted from radians to degrees when "Transform Texture Rotation" setting was disabled.
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- Jun 15, 2015
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MaxED authored
Fixed, Visual mode, since r2336: in some cases local vertical texture offset was calculated incorrectly when checking sidedef's texture alpha.
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MaxED authored
Fixed, Visual mode, UDMF: in some cases texture offsets were changed incorrectly while dragging sidedefs with negative texture scale.
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MaxED authored
Changed, Linedef Edit window, Visual mode, UDMF: when "Edit windows remember selected tabs" setting is enabled and Front or Back tab was previously selected, the tab, which corresponds to the highlighted side will be selected.
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- Jun 14, 2015
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MaxED authored
Fixed, Engine Launcher: "%AP" test parameters placeholder was replaced with "" when current map was newly created and never saved.
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- Jun 08, 2015
- Jun 03, 2015
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MaxED authored
Fixed, Visual mode: z position of info lines for polyobject setup things was calculated incorrectly. Updated ZDoom_DECORATE.cfg.
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- Jun 01, 2015
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MaxED authored
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MaxED authored
Added: nested thing categories can now be defined in DECORATE using "//$Category" special comment. Syntax is the same as in SLADE 3. Added: thing categories defined in Game Configurations can now be nested. Changed, Thing Edit window: thing categories now use different icons. Fixed: Thing Edit and Vertex edit windows had incorrect help links. Fixed: Sound Propagation and Sound Environment modes had incorrect help links. Documentation: updated "DECORATE keys" and "Things Settings" pages.
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MaxED authored
Documentation: updated "DECORATE keys" page.
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MaxED authored
Added, Edit Selection mode, UDMF: textures offset, rotation and scale an now be updated while using the mode. Documentation: updated "DECORATE keys" page.
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- May 31, 2015
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MaxED authored
DECORATE: added "//$ArgNDefault" special comment. It can be used to specify the default argument value. Visual mode, 3d floors: sloped 3d floors are now always rendered as opaque (just like in GZDoom). Fixed a crash when creating a new unknown thing (introduced in r2324). Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
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- May 30, 2015
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MaxED authored
DECORATE: added "//$ArgNEnum" special comment. It can be used to specify an enum to use with the argument. Documentation: updated "Action Argument Settings" and "DECORATE keys" pages.
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MaxED authored
Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. Game Configurations: updated things in ZDoom "Bridges" category to use argument types 23 and 24. Documentation: added "Action Argument Settings" page, updated "Basic Settings", "Map Format Settings", "Linedefs Settings" and "Things Settings" pages in Configurations -> Game Configurations group. Documentation: updated "DECORATE keys" page.
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- May 29, 2015
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MaxED authored
Replaced Hourglass3D.png with the one, which matches the style of MissingTexture3D.png and UnknownTexture3D.png.
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- May 28, 2015
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MaxED authored
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MaxED authored
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MaxED authored
Sector Edit Form, UDMF: Sound Sequence selector is now a drop-down populated by values parsed from SNDSEQ. Documentation: updated "(G)ZDoom text lumps support" page. Updated udmf_zdoom.txt.
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MaxED authored
Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time. Fixed, Visual mode, 3d floors: floor and ceiling alpha calculation was broken.
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