- Jun 08, 2020
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biwa authored
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
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- Apr 27, 2020
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biwa authored
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- Mar 29, 2020
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biwa authored
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386.
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- Dec 14, 2019
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- Oct 07, 2019
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biwa authored
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
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- Sep 03, 2019
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DoomKrawa authored
* Flags and Railgun taken from zdaemon.wad. Thanks to ZDaemon team for the sprites. * ZDaemon Flags and Railgun.
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- Aug 29, 2019
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Magnus Norddahl authored
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- Jul 16, 2019
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biwa authored
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
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- Feb 04, 2018
- Feb 03, 2018
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ZZYZX authored
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
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- Nov 08, 2017
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Anthony M. Cook authored
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- Aug 05, 2017
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Ioan Chera authored
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. * Added the new fields of Eternity 3.42.03
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- May 10, 2017
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ZZYZX authored
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
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- Apr 15, 2017
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Ioan Chera authored
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. (#101 by printz)
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- Apr 11, 2017
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ZZYZX authored
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- Mar 13, 2017
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Ioan Chera authored
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- Mar 09, 2017
- Mar 08, 2017
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ZZYZX authored
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
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- Mar 01, 2017
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ZZYZX authored
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
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- Feb 23, 2017
- Feb 20, 2017
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ZZYZX authored
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- Feb 14, 2017
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Xabis authored
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing. * Added interpolation and patrol point specials to the persistent event line processing
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- Feb 12, 2017
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ZZYZX authored
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
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- Feb 11, 2017
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ZZYZX authored
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- Feb 02, 2017
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ZZYZX authored
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- Feb 01, 2017
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ZZYZX authored
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- Jan 25, 2017
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ZZYZX authored
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- Jan 19, 2017
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ZZYZX authored
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- Jan 14, 2017
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ZZYZX authored
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- Jan 08, 2017
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Ioan Chera authored
* Updated the EE config linedefs, fixing stuff around * Added back the class definitions for the Eternity namespace The only namespaces where they're unneeded are the vanilla games. Otherwise it's safe and important to keep class1, class2, class3 in case Hexen pops up * Added new special (273) to UDMF Eternity linedefs * Added special 140 to the Eternity linedefs
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- Jan 07, 2017
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Ioan Chera authored
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- Jan 05, 2017
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Max Waine authored
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- Dec 29, 2016
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Ioan Chera authored
Updated the Eternity UDMF configurations with the latest items.
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- Dec 28, 2016
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MaxED authored
Internal: renamed several build batch files, updated relevant info in the documentation.
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- Dec 16, 2016
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MaxED authored
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex". Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area. Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode. Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
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- Dec 08, 2016
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MaxED authored
Added, Script Editor: added "Find usages" option (available in the "Search" menu, via text editor context menu, via Ctrl-Shift-F shortcut and in the "Find and Replace" window). Added, Script Editor: double-clicking text resource tab header now shows the corresponding resource in the Resources tree. Updated, Game configurations, UDMF: added several missing Thing renderstyles.
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