- Mar 06, 2023
- Mar 03, 2023
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biwa authored
UDBScript: fixed a problem where floating point default script option values would be converted to the system's locale on hot reloading. Fixes #858
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biwa authored
Nodes Viewer Mode: fixed a problem where trying to engage the mode with an empty map could crash. Fixes #857
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biwa authored
Map Analysis Mode: fixed a problem where lines with fractional vertex positions could erroneously be reported as overlapping
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- Feb 11, 2023
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biwa authored
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- Feb 01, 2023
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biwa authored
Thing Edit Form (UDMF): fixed a problem where setting floating point values for health wasn't possible. Fixes #225
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- Jan 28, 2023
- Jan 21, 2023
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Boondorl authored
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- Jan 20, 2023
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Boondorl authored
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- Dec 25, 2022
- Dec 11, 2022
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biwa authored
Nodes Viewer Mode: a crash that could happen when the nodes header was interpreted as an UTF-8 value should be fixed for good now (#827)
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- Dec 10, 2022
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biwa authored
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- Dec 09, 2022
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biwa authored
Improved performance in classic modes when panning the view. This is achieved by parallelizing plotting linedefs and vertices on multiple logical CPU cores. Enabled for linedefs by default. Disabled for vertices by default, since it can cause flickering when vertices are close to each other. Settings can be changed in Preferences -> Appearance
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- Nov 27, 2022
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biwa authored
UDBScript: setting an UDMF string field to an empty string will not remove the field anymore, but actually set it to an empty string
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biwa authored
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biwa authored
Reverted change that added lighting effects to the generalized sector effects. The lighting effects can actually be set through the regular effects, so it's not needed in the generalized effects tab
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biwa authored
Disabled visual sloping for game configurations that do not support plane equation slopes. Fixes #828 Added toasts for visual sloping events
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- Nov 23, 2022
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ZZYZX authored
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- Nov 13, 2022
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biwa authored
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biwa authored
Improved UDBScript to version 5: - Added Plane class - Added BlockMap, BlockEntry, and BlackMapQueryResult classes - Sector class - Added getLabelPositions method to get the position of sector labels (where tags, effects etc. are displayed) - Added support for JavaScript BigInt for UDMF fields. This means it's not necessary anymore to use UniValue to assign integers to new UDMF fields. Instead it can be done like this: sector.fields.my_int_field = 1n; - Added type information file (udbscript.d.ts)
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- Nov 06, 2022
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biwa authored
Behavior can be configured in the "Toasts" tab in the preferences.
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- Nov 04, 2022
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biwa authored
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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- Oct 29, 2022
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biwa authored
Game Configuration dialog: fixed an crash related to required resource checks when switching through the game configurations too quickly. Fixes #813
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- Oct 21, 2022
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biwa authored
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- Oct 20, 2022
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biwa authored
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biwa authored
Resource options form: fixed a problem where the text box containing the path to the file could be focused. Fixes #806
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biwa authored
Fixed a potential crash when adding DECORATE files to game configurations that check for required resources. Fixes #808
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biwa authored
Things Mode: fixed an issue where the thing info panel did not show enum values for the first argument. Fixes #804
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- Oct 03, 2022
- Sep 26, 2022
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ZZYZX authored
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- Sep 25, 2022
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ZZYZX authored
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- Sep 21, 2022
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biwa authored
Sectors Mode: fixed a regression where sector labels were not updated after editing sectors. Fixes #793
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- Sep 20, 2022
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biwa authored
Fixed a regression where editing map elements did not preserve the selection order, but used the index order instead. Fixes #791
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- Sep 19, 2022
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ZZYZX authored
Fixed regression in resource list editor where it'd get fucked if the user has non-standard UI scaling enabled
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