- Nov 08, 2023
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Alam Ed Arias authored
also cast glGetError via void *
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Alam Ed Arias authored
libsimde-dev is not packaged for Debian buster
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Alam Ed Arias authored
clear out warnings for _WIN32 codepath
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Alam Ed Arias authored
Debian buster have the *-mingw32-g++-posix in the package g++-mingw-w64-i686 and g++-mingw-w64-x86-64
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Alam Ed Arias authored
Build Win32 BuilderNative.dll with Mingw-w64
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- Nov 07, 2023
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sphere authored
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sphere authored
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sphere authored
Update .gitlab-ci.yml file See merge request STJr/UltimateZoneBuilder!14
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- Nov 05, 2023
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sphere authored
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biwa authored
Script Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972
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biwa authored
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- Nov 04, 2023
- Oct 27, 2023
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sphere authored
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- Oct 26, 2023
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biwa authored
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- Oct 25, 2023
- Oct 24, 2023
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sphere authored
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biwa authored
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
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sphere authored
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sphere authored
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biwa authored
Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
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biwa authored
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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- Oct 23, 2023
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sphere authored
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- Oct 22, 2023
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Derek MacDonald authored
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- Oct 21, 2023
- Oct 17, 2023
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sphere authored
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- Oct 16, 2023
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sphere authored
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- Oct 14, 2023
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biwa authored
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
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biwa authored
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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biwa authored
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
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- Oct 12, 2023
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sphere authored
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- Oct 10, 2023