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......@@ -37,3 +37,5 @@ bin
/Build/System.Numerics.Vectors.dll
/Build/System.Runtime.CompilerServices.Unsafe.dll
/Build/Updater.ini
/Build.Native
/builder
variables:
BUILDTYPE: Release
default:
image: mono:slim
cache:
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
fallback_keys:
- cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH
- cache-$CI_PROJECT_PATH_SLUG-default
paths:
- ccache
#- ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- apt-cache
unprotect: true
before_script:
- - |
# debconf
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
- export DEBIAN_FRONTEND="noninteractive"
- export DEBIAN_PRIORITY="low"
- export DEBCONF_NONINTERACTIVE_SEEN="true"
- |
# debconf
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
- - |
# dpkg_aa
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
- dpkg --add-architecture i386
- dpkg --add-architecture amd64
- dpkg --add-architecture arm64
- |
# dpkg_aa
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
- - |
# apt_conf
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
- export APT_CACHE_DIR=`pwd`/apt-cache
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
- touch /etc/apt/apt.conf.d/99build
- |
# apt.conf
echo Adding options to apt.conf':'
- |
# APT::Install-Recommends
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# quit
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# APT::Get::Assume-Yes
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# Dir::Cache::Archives
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# apt_conf
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
- - |
# apt_update
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
- apt-get update
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
- - |
# apt_pre
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
- apt-get install apt-utils
- |
# apt_pre
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
- - |
# apt_upgrade
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
- apt-get upgrade
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
- - |
# apt_common
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
- apt-get install make git ccache
- |
# apt_common
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
- - |
# ccache_config
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
- mkdir --parents --verbose ~/.ccache/
- touch ~/.ccache/ccache.conf
- |
# cache.conf
echo Adding ccache configution option
- |
# base_dir
echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf
- |
# cache_dir
echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf
- |
# compiler_check
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
- |
# stats_log
echo #stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf
- |
# max_size
echo max_size = 50M | tee --append ~/.ccache/ccache.conf
- |
# ccache_config
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
- - |
# cache_reset
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
- ccache --zero-stats
- ccache --show-stats
- |
# ccache_reset
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
artifacts:
paths:
- "Build/"
exclude:
- "Build/Source/Native/*.d"
- "Build/Source.Native/*.o"
- "Build/Source.Native/OpenGL/*.d"
- "Build/Source.Native/OpenGL/*.o"
- "Build/Source.Native/OpenGL/gl_load/*.d"
- "Build/Source.Native/OpenGL/gl_load/*.o"
- "Build/Source.Native/VPO/*.d"
- "Build/Source.Native/VPO/*.o"
- "Build/libBuilderNative.so"
expose_as: "Base"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats --verbose || ccache --show-stats
- ccache --show-log-stats --verbose || ccache --show-log-stats || true
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
stages:
- build
Release:
image: mono:latest
stage: build
variables:
CC: ccache clang
CXX: ccache clang
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install clang
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling UZB"
- make --keep-going --silent || make --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
i386:
stage: build
variables:
CC: ccache i686-linux-gnu-gcc
CXX: ccache i686-linux-gnu-g++
CPPFLAGS: -msse2
artifacts:
paths:
- "Build/libBuilderNative.so"
expose_as: "Linux i386"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-i686-linux-gnu || apt-get install g++
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev:i386
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/libBuilderNative.so || make --keep-going Build/libBuilderNative.so
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
amd64:
stage: build
variables:
CC: ccache x86_64-linux-gnu-gcc
CXX: ccache x86_64-linux-gnu-gcc
artifacts:
paths:
- "Build/libBuilderNative.so"
expose_as: "Linux amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-x86-64-linux-gnu || apt-get install g++
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/libBuilderNative.so || make --keep-going Build/libBuilderNative.so
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
arm64:
stage: build
variables:
CC: ccache aarch64-linux-gnu-gcc
CXX: ccache aarch64-linux-gnu-g++
artifacts:
paths:
- "Build/libBuilderNative.so"
expose_as: "Linux arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-aarch64-linux-gnu || apt-get install g++
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/libBuilderNative.so || make --keep-going Build/libBuilderNative.so
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
win32:
stage: build
variables:
CC: ccache i686-w64-mingw32-gcc-posix
CXX: ccache i686-w64-mingw32-g++-posix
artifacts:
paths:
- "Build/BuilderNative.dll"
expose_as: "Windows x86"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-mingw-w64-i686
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/BuilderNative.dll MINGW=1 || make --keep-going Build/BuilderNative.dll MINGW=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
win64:
stage: build
variables:
CC: ccache x86_64-w64-mingw32-gcc-posix
CXX: ccache x86_64-w64-mingw32-g++-posix
artifacts:
paths:
- "Build/BuilderNative.dll"
expose_as: "Windows amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-mingw-w64-x86-64
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/BuilderNative.dll MINGW=1 || make --keep-going Build/BuilderNative.dll MINGW=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debug:
extends:
- Release
allow_failure: true
variables:
BUILDTYPE: Debug
Updater.exe
Updater.ini
Updater.pdb
DevIL.dll
Screenshots
\ No newline at end of file
Updater.exe
Updater.ini
Updater.pdb
DevIL.dll
Screenshots
/Source
No preview for this file type
//**************************************************************************
//**
//** zcommon.acs
//**
//**************************************************************************
// If you are not using the -h command line switch and do not want to use
// WadAuthor's error checker, you can uncomment the following line to shave
// a few bytes off the size of compiled scripts.
//#nowadauthor
#include "zspecial.acs"
#include "zdefs.acs"
#include "zwvars.acs"
//**************************************************************************
//**
//** zcommon.acs
//**
//**************************************************************************
// If you are not using the -h command line switch and do not want to use
// WadAuthor's error checker, you can uncomment the following line to shave
// a few bytes off the size of compiled scripts.
//#nowadauthor
#include "zspecial.acs"
#include "zdefs.acs"
#include "zwvars.acs"
This diff is collapsed.
This diff is collapsed.
//**************************************************************************
//**
//** zwvars.acs
//**
//**************************************************************************
// include your world-variable declarations here.
//**************************************************************************
//**
//** zwvars.acs
//**
//**************************************************************************
// include your world-variable declarations here.
/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "DSDADoom: Doom 2 (UDMF)";
// This is the simplified game engine/sourceport name
engine = "dsda";
// Should this configuration be initially available?
enabledbydefault = true;
// Some common settings
include("Includes\\Common.cfg");
// Default testing parameters
include("Includes\\Test_params.cfg", "vanilla_mapxx");
// Action special help (mxd)
actionspecialhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
// Thing class help (mxd)
thingclasshelp = "http://www.zdoom.org/wiki/Classes:%K";
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
// Generalized actions
generalizedsectors = true;
generalizedlinedefs = false;
//mxd. Maximum safe map size check (0 means skip check)
safeboundary = 0;
// Texture loading options
mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
//mxd. Sidedefs compression
sidedefcompressionignoresaction = true;
// Texture sources
textures
{
include("Includes\\Doom_misc.cfg", "textures");
}
// Patch sources
patches
{
include("Includes\\Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Includes\\Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Includes\\Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Includes\\Boom_misc.cfg", "colormaps");
}
// Generalized sector types
gen_sectortypes
{
include("Includes\\ZDoom_generalized.cfg", "gen_sectortypes");
}
damagetypes = "";
internalsoundnames = "";
compatibility
{
fixnegativepatchoffsets = true;
fixmaskedpatchoffsets = true;
}
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
//mxd. The default script compiler to use
defaultscriptcompiler = "";
// Enables support for individual offsets of upper/middle/lower sidedef textures
localsidedeftextureoffsets = true;
// Enables setting brightness for floor, ceiling, and walls independently from each other
distinctfloorandceilingbrightness = true;
distinctwallbrightness = true;
// Enabled setting brightness for upper, middle, and lower sidedef independently from each other
distinctsidedefpartbrightness = true;
// Enables multiple tags on sectors
sectormultitag = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = false;
// Special linedefs
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF
// Door making
makedooraction = 202; // See linedeftypes
makedoorflags { playeruse; repeatspecial; }
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 34;
makedoorarg4 = 0;
// SECTOR FLAGS
sectorflags
{
silent = "Silent";
hidden = "Not shown on textured automap";
damagehazard = "Strife damage model";
noattack = "Monsters in this sector do not attack";
}
// SECTOR TYPES
sectortypes
{
0 = "None";
1 = "Light Phased";
2 = "Light Sequence Start";
3 = "Light Sequence Special 1";
4 = "Light Sequence Special 2";
26 = "Stairs Special 1";
27 = "Stairs Special 2";
40 = "Wind East weak";
41 = "Wind East medium";
42 = "Wind East strong";
43 = "Wind North weak";
44 = "Wind North medium";
45 = "Wind North strong";
46 = "Wind South weak";
47 = "Wind South medium";
48 = "Wind South strong";
49 = "Wind West weak";
50 = "Wind West medium";
51 = "Wind West strong";
65 = "Light Flicker";
66 = "Light Strobe Fast";
67 = "Light Strobe Slow";
68 = "Light Strobe Hurt -20% health";
69 = "Damage Hellslime -10% health";
71 = "Damage Nukage -5% health";
72 = "Light Glow";
74 = "Sector Door Close (30 sec)";
75 = "Damage End Level -20% health";
76 = "Light StrobeSlowSync";
77 = "Light StrobeFastSync";
78 = "Sector Door Raise (5 min)";
79 = "Low Friction";
80 = "Damage Super Hellslime -20% health";
81 = "Light Fire Flicker";
82 = "Damage -5% health (no protection)";
83 = "Damage -8% health (no protection)";
84 = "Scroll east + -2 or -5% health (no protection)";
85 = "Damage Sludge -4% health";
104 = "sLight_Strobe_Hurt";
105 = "Delayed damage weak (hazardcount +2/16 per second)";
115 = "Instant death";
116 = "Delayed damage strong (hazardcount +4/16 per second)";
118 = "Carry player by tag";
195 = "Hidden Sector (automap)";
196 = "Healing Sector";
201 = "Scroll North (slow)";
202 = "Scroll North (medium)";
203 = "Scroll North (fast)";
204 = "Scroll East (slow)";
205 = "Scroll East (medium)";
206 = "Scroll East (fast)";
207 = "Scroll South (slow)";
208 = "Scroll South (medium)";
209 = "Scroll South (fast)";
210 = "Scroll West (slow)";
211 = "Scroll West (medium)";
212 = "Scroll West (fast)";
213 = "Scroll NorthWest (slow)";
214 = "Scroll NorthWest (medium)";
215 = "Scroll NorthWest (fast)";
216 = "Scroll NorthEast (slow)";
217 = "Scroll NorthEast (medium)";
218 = "Scroll NorthEast (fast)";
219 = "Scroll SouthEast (slow)";
220 = "Scroll SouthEast (medium)";
221 = "Scroll SouthEast (fast)";
222 = "Scroll SouthWest (slow)";
223 = "Scroll SouthWest (medium)";
224 = "Scroll SouthWest (fast)";
225 = "Carry East Slow";
226 = "Carry East Med.Slow";
227 = "Carry East Medium";
228 = "Carry East Med.Fast";
229 = "Carry East Fast";
230 = "Carry North Slow";
231 = "Carry North Med.Slow";
232 = "Carry North Medium";
233 = "Carry North Med.Fast";
234 = "Carry North Fast";
235 = "Carry South Slow";
236 = "Carry South Med.Slow";
237 = "Carry South Medium";
238 = "Carry South Med.Fast";
239 = "Carry South Fast";
240 = "Carry West Slow";
241 = "Carry West Med.Slow";
242 = "Carry West Medium";
243 = "Carry West Med.Fast";
244 = "Carry West Fast";
}
include("Includes\\DSDADoom_misc.cfg");
// LINEDEF TYPES
linedeftypes
{
include("Includes\\DSDADoom_linedefs.cfg");
}
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
include("Includes\\DSDADoom_things.cfg");
}
// Dehacked data
dehacked
{
include("Includes\\Dehacked_Doom.cfg");
}
......@@ -9,15 +9,10 @@ type = "Doom Builder 2 Game Configuration";
game = "EDGE-Classic: Doom 2 (Doom format)";
// This is the simplified game engine/sourceport name
engine = "edge";
engine = "edge-classic";
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// STANDARD DOOM SETTINGS
// Settings common to all games and all map formats
......@@ -27,16 +22,16 @@ include("Includes\\Doom_common.cfg", "common");
include("Includes\\Boom_common.cfg", "mapformat_doom");
include("Includes\\MBF21_common.cfg", "mapformat_doom");
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
// Settings common to all games and all map formats
include("Includes\\EdgeC_common.cfg", "common");
// Settings common to doom map format
include("Includes\\EdgeC_misc.cfg", "mapformat_doom");
include("Includes\\EdgeC_common.cfg", "mapformat_doom");
// Map name format for Doom 2.
mapnameformat = "MAPxy";
//mxd. No DECORATE support in vanilla
decorategames = "";
// Default thing filters
// (these are not required, just useful for new users)
......@@ -45,16 +40,6 @@ thingsfilters
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
}
// ENUMERATIONS
// Each engine has its own additional thing types
......@@ -65,10 +50,5 @@ enums
include("Includes\\Doom_misc.cfg", "enums");
}
// Dehacked data
dehacked
{
include("Includes\\Dehacked_Doom.cfg");
}
/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "EDGE-Classic: Doom 2 (UDMF)";
// This is the simplified game engine/sourceport name
engine = "edge-classic";
// Settings common to all games and all map formats
include("Includes\\EdgeC_common.cfg", "common");
// Default testing parameters
include("Includes\\Test_params.cfg", "vanilla_mapxx");
// Settings common to text map format
include("Includes\\EdgeC_misc.cfg", "mapformat_udmf");
// Special linedefs
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
// Standard ZDoom enums
include("Includes\\ZDoom_misc.cfg", "enums");
// Additional ZDoom enums for that game
include("Includes\\ZDoom_misc.cfg", "enums_doom");
}
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teleports
{
9043
{
title = "Teleport (Z Height and Gravity)";
sprite = "internal:teleport";
class = "TeleportDest3";
}
9044
{
title = "Teleport (Z Height)";
sprite = "internal:teleport";
class = "TeleportDest2";
}
}
zdoom
{
color = 7; // Light Grey
arrow = 1;
title = "ZDoom";
sort = 1;
width = 10;
height = 20;
hangs = 0;
blocking = 0;
fixedsize = true;
sprite = "internal:arrow";
9300
{
title = "Polyobject Anchor";
sprite = "internal:anchor";
class = "$PolyAnchor";
fixedrotation = true;
error = 0; // Can be outside of map geometry
}
9301
{
title = "Polyobject Start Spot";
sprite = "internal:anchor";
class = "$PolySpawn";
fixedrotation = true;
}
9302
{
title = "Polyobject Start Spot (crush)";
sprite = "internal:anchor";
class = "$PolySpawnCrush";
fixedrotation = true;
}
9303
{
title = "Polyobject Start Spot (hurts to touch)";
sprite = "internal:anchor";
class = "$PolySpawnHurt";
fixedrotation = true;
}
9001
{
title = "Map Spot";
sprite = "internal:MapSpot";
class = "MapSpot";
}
9013
{
title = "Map Spot (gravity)";
sprite = "internal:MapSpotGravity";
class = "MapSpotGravity";
}
}
sounds
{
color = 7;
arrow = 0;
title = "Sounds";
width = 10;
height = 20;
sort = 1;
blocking = 0;
hangs = 0;
fixedsize = true;
sprite = "internal:sound";
14001 = "Ambient Sound 01";
14002 = "Ambient Sound 02";
14003 = "Ambient Sound 03";
14004 = "Ambient Sound 04";
14005 = "Ambient Sound 05";
14006 = "Ambient Sound 06";
14007 = "Ambient Sound 07";
14008 = "Ambient Sound 08";
14009 = "Ambient Sound 09";
14010 = "Ambient Sound 10";
14011 = "Ambient Sound 11";
14012 = "Ambient Sound 12";
14013 = "Ambient Sound 13";
14014 = "Ambient Sound 14";
14015 = "Ambient Sound 15";
14016 = "Ambient Sound 16";
14017 = "Ambient Sound 17";
14018 = "Ambient Sound 18";
14019 = "Ambient Sound 19";
14020 = "Ambient Sound 20";
14021 = "Ambient Sound 21";
14022 = "Ambient Sound 22";
14023 = "Ambient Sound 23";
14024 = "Ambient Sound 24";
14025 = "Ambient Sound 25";
14026 = "Ambient Sound 26";
14027 = "Ambient Sound 27";
14028 = "Ambient Sound 28";
14029 = "Ambient Sound 29";
14030 = "Ambient Sound 30";
14031 = "Ambient Sound 31";
14032 = "Ambient Sound 32";
14033 = "Ambient Sound 33";
14034 = "Ambient Sound 34";
14035 = "Ambient Sound 35";
14036 = "Ambient Sound 36";
14037 = "Ambient Sound 37";
14038 = "Ambient Sound 38";
14039 = "Ambient Sound 39";
14040 = "Ambient Sound 40";
14041 = "Ambient Sound 41";
14042 = "Ambient Sound 42";
14043 = "Ambient Sound 43";
14044 = "Ambient Sound 44";
14045 = "Ambient Sound 45";
14046 = "Ambient Sound 46";
14047 = "Ambient Sound 47";
14048 = "Ambient Sound 48";
14049 = "Ambient Sound 49";
14050 = "Ambient Sound 50";
14051 = "Ambient Sound 51";
14052 = "Ambient Sound 52";
14053 = "Ambient Sound 53";
14054 = "Ambient Sound 54";
14055 = "Ambient Sound 55";
14056 = "Ambient Sound 56";
14057 = "Ambient Sound 57";
14058 = "Ambient Sound 58";
14059 = "Ambient Sound 59";
14060 = "Ambient Sound 60";
14061 = "Ambient Sound 61";
14062 = "Ambient Sound 62";
14063 = "Ambient Sound 63";
14064 = "Ambient Sound 64";
14065
{
title = "Custom Ambient Sound";
class = "AmbientSound";
arg0
{
title = "Ambient Sound Index";
}
}
14101 = "Music Changer 01";
14102 = "Music Changer 02";
14103 = "Music Changer 03";
14104 = "Music Changer 04";
14105 = "Music Changer 05";
14106 = "Music Changer 06";
14107 = "Music Changer 07";
14108 = "Music Changer 08";
14109 = "Music Changer 09";
14110 = "Music Changer 10";
14111 = "Music Changer 11";
14112 = "Music Changer 12";
14113 = "Music Changer 13";
14114 = "Music Changer 14";
14115 = "Music Changer 15";
14116 = "Music Changer 16";
14117 = "Music Changer 17";
14118 = "Music Changer 18";
14119 = "Music Changer 19";
14120 = "Music Changer 20";
14121 = "Music Changer 21";
14122 = "Music Changer 22";
14123 = "Music Changer 23";
14124 = "Music Changer 24";
14125 = "Music Changer 25";
14126 = "Music Changer 26";
14127 = "Music Changer 27";
14128 = "Music Changer 28";
14129 = "Music Changer 29";
14130 = "Music Changer 30";
14131 = "Music Changer 31";
14132 = "Music Changer 32";
14133 = "Music Changer 33";
14134 = "Music Changer 34";
14135 = "Music Changer 35";
14136 = "Music Changer 36";
14137 = "Music Changer 37";
14138 = "Music Changer 38";
14139 = "Music Changer 39";
14140 = "Music Changer 40";
14141 = "Music Changer 41";
14142 = "Music Changer 42";
14143 = "Music Changer 43";
14144 = "Music Changer 44";
14145 = "Music Changer 45";
14146 = "Music Changer 46";
14147 = "Music Changer 47";
14148 = "Music Changer 48";
14149 = "Music Changer 49";
14150 = "Music Changer 50";
14151 = "Music Changer 51";
14152 = "Music Changer 52";
14153 = "Music Changer 53";
14154 = "Music Changer 54";
14155 = "Music Changer 55";
14156 = "Music Changer 56";
14157 = "Music Changer 57";
14158 = "Music Changer 58";
14159 = "Music Changer 59";
14160 = "Music Changer 60";
14161 = "Music Changer 61";
14162 = "Music Changer 62";
14163 = "Music Changer 63";
14164 = "Music Changer 64";
14165
{
title = "Custom Music Changer";
class = "MusicChanger";
arg0
{
title = "MUSINFO Track Index";
}
}
}
// ***********************************************************
// * *
// * These values are mainly for UDMF EDGE-Classic *
// * These values are common for DiD and UDMF EDGE-Classic *
// * *
// ***********************************************************
......@@ -12,15 +12,10 @@ common
// Default testing parameters
include("Test_params.cfg", "modern");
// Default nodebuilder configurations
defaultsavecompiler = "glbsp_normal";
defaulttestcompiler = "glbsp_fast";
// Generalized actions
// generalizedlinedefs is true for Doom format and false for
// the other two, so it's not here.
generalizedsectors = true;
generalizedlinedefs = true;
//mxd. Maximum safe map size check (0 means skip check)
safeboundary = 0;
......@@ -30,9 +25,52 @@ common
defaultflatscale = 1.0f;
scaledtextureoffsets = true;
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Enables multiple tags on sectors
sectormultitag = false;
//mxd. Sidedefs compression
// ioanch FIXME: what does this do? I made it false
sidedefcompressionignoresaction = false;
// Enables support for 3D floors (not really, since support for 3D floors is pretty much hard-coded, but
// this tells plugins that the game supports 3D floors)
effect3dfloorsupport = true;
//mxd. Sky textures for vanilla maps
defaultskytextures
{
SKY1 = "MAP01,MAP02,MAP03,MAP04,MAP05,MAP06,MAP07,MAP08,MAP09,MAP10,MAP11";
SKY2 = "MAP12,MAP13,MAP14,MAP15,MAP16,MAP17,MAP18,MAP19,MAP20";
SKY3 = "MAP21,MAP22,MAP23,MAP24,MAP25,MAP26,MAP27,MAP28,MAP29,MAP30,MAP31,MAP32";
}
// Default lump name for new map
defaultlumpname = "MAP01";
// No DECORATE support in EDGE ;)
decorategames = "";
//The default script compiler to use
defaultscriptcompiler = "";
// Default nodebuilder configurations
defaultsavecompiler = "";
defaulttestcompiler = "";
nodebuildersave = "";
nodebuildertest = "";
damagetypes = "";
internalsoundnames = "";
// Default texture sets
// (these are not required, but useful for new users)
texturesets
{
include("Doom_texturesets.cfg");
}
// Texture sources
textures
......@@ -47,7 +85,6 @@ common
include("EdgeC_misc.cfg", "hires");
}
// Patch sources
patches
{
......@@ -71,91 +108,44 @@ common
{
include("Boom_misc.cfg", "colormaps");
}
compatibility
{
fixnegativepatchoffsets = true;
fixmaskedpatchoffsets = true;
}
}
mapformat_doom
{
mixtexturesflats = true;
// The format interface handles the map data format
formatinterface = "DoomMapSetIO";
maplumpnames
{
include("Doom_misc.cfg", "doommaplumpnames");
include("Boom_misc.cfg", "boommaplumpnames");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Default flags for first new thing
defaultthingflags
{
include("Doom_misc.cfg", "defaultthingflags");
}
// Door making
//include("ZDoom_misc.cfg", "doormaking_doom");
// Generalized actions
generalizedlinedefs = true;
generalizedsectors = true;
// GENERALIZED LINEDEF TYPES
// GENERALIZED LINEDEF TYPES
gen_linedeftypes
{
include("Boom_generalized.cfg", "gen_linedeftypes");
}
// GENERALIZED SECTOR TYPES
// GENERALIZED SECTOR TYPES
gen_sectortypes
{
include("Boom_generalized.cfg", "gen_sectortypes");
}
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Doom_misc.cfg", "sectorbrightness");
}
// SECTOR TYPES
sectortypes
{
include("Doom_sectors.cfg");
include("EdgeC_sectors.cfg");
}
// LINEDEF FLAGS
linedefflags
{
include("Doom_misc.cfg", "linedefflags");
include("Boom_misc.cfg", "linedefflags");
}
// LINEDEF ACTIVATIONS
linedefactivations
// Door making
makedoortrack = "DOORTRAK";
makedoordoor = "BIGDOOR2";
makedoorceil = "FLAT20";
makedooraction = 1; // See linedeftypes
// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
include("Doom_misc.cfg", "sectorbrightness");
}
// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
// SECTOR TYPES
sectortypes
{
include("Doom_misc.cfg", "linedefflagstranslation");
include("Boom_misc.cfg", "linedefflagstranslation");
include("Doom_sectors.cfg");
include("EdgeC_sectors.cfg");
}
// LINEDEF TYPES
linedeftypes
{
......@@ -164,227 +154,21 @@ mapformat_doom
include("EdgeC_linedefs.cfg");
}
thingtypes
{
// Basic game actors
include("Doom_things.cfg");
include("Doom2_things.cfg");
include("Boom_things.cfg");
include("EdgeC_things.cfg");
}
// THING FLAGS
thingflags
{
include("Doom_misc.cfg", "thingflags");
include("Boom_misc.cfg", "thingflags");
}
// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
include("Boom_misc.cfg", "thingflagstranslation");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
include("Doom_misc.cfg", "thingflagscompare");
include("Boom_misc.cfg", "thingflagscompare");
}
// Things flags masks
include("Doom_misc.cfg", "thingflagsmasks");
mixtexturesflats = true;
// Texture sources
textures
{
include("Doom_misc.cfg", "textures");
include("EdgeC_misc.cfg", "textures"); // works for Eternity too
}
//mxd. HiRes sources
hires
// Dehacked data
dehacked
{
include("EdgeC_misc.cfg", "hires");
include("Dehacked_Doom.cfg");
}
}
// ***********************************************************
// * *
// * Text map format *
// * *
// ***********************************************************
mapformat_udmf
{
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
//mxd. The default script compiler to use
defaultscriptcompiler = "zdoom_acs.cfg";
// Enables support for long (> 8 chars) texture names
// WARNING: this should only be enabled for UDMF game configurations!
// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
longtexturenames = false;
// Enables setting brightness for floor and ceiling independently from each other
distinctfloorandceilingbrightness = false;
// Default nodebuilder configurations
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
// ioanch: eternity
engine = "edge"; // override that so that DB2 uses the correct namespace
maplumpnames
{
include("UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("EdgeC_misc.cfg", "udmfmaplumpnames");
include("UDMF_misc.cfg", "udmfmaplumpnames_end");
}
// eternity
universalfields
{
include("EdgeC_misc.cfg", "universalfields");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
//include("ZDoom_misc.cfg", "speciallinedefs_udmf"); // same in EE
// Default flags for first new thing
defaultthingflags
{
include("EdgeC_misc.cfg", "defaultthingflags_udmf");
}
// Door making
//include("Eternity_misc.cfg", "doormaking_udmf");
// Generalized actions
generalizedlinedefs = true;
generalizedsectors = true;
// GENERALIZED SECTOR TYPES
//gen_sectortypes
//{
// include("Eternity_generalized.cfg", "gen_sectortypes_udmf");
//}
// SECTOR FLAGS
//sectorflags
//{
// include("Eternity_misc.cfg", "sectorflags_udmf");
//}
// DEFAULT SECTOR BRIGHTNESS LEVELS
//sectorbrightness
//{
// include("ZDoom_misc.cfg", "sectorbrightness");
//}
// SECTOR TYPES
//sectortypes
//{
// include("Eternity_misc.cfg", "sectors_udmf");
//}
// SECTOR RENSERSTYLES
//sectorrenderstyles
//{
// include("UDMF_misc.cfg", "sectorrenderstyles");
//}
// LINEDEF FLAGS
//linedefflags
//{
// include("Eternity_misc.cfg", "linedefflags_udmf");
//}
// LINEDEF ACTIVATIONS
//linedefactivations
//{
// include("Eternity_misc.cfg", "linedefactivations_udmf");
//}
//mxd. Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
include("Doom_misc.cfg", "linedefflagstranslation");
//include("Hexen_misc.cfg", "linedefflagstranslation");
//include("ZDoom_misc.cfg", "linedefflagstranslation");
}
// LINEDEF RENSERSTYLES
//linedefrenderstyles
//{
// include("UDMF_misc.cfg", "linedefrenderstyles");
//}
//SIDEDEF FLAGS
//sidedefflags
//{
// include("Eternity_misc.cfg", "sidedefflags");
//}
// THING FLAGS
//thingflags
//{
// include("Eternity_misc.cfg", "thingflags_udmf");
//}
// THING RENSERSTYLES
//thingrenderstyles
//{
// include("UDMF_misc.cfg", "thingrenderstyles");
//}
// How to compare thing flags (for the stuck things error checker)
//thingflagscompare
//{
// include("Eternity_misc.cfg", "thingflagscompare_udmf");
//}
//mxd. Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
include("Doom_misc.cfg", "thingflagstranslation");
//include("Hexen_misc.cfg", "thingflagstranslation");
//include("ZDoom_misc.cfg", "thingflagstranslation");
}
// Things flags masks
//include("Hexen_misc.cfg", "thingflagsmasks");
// LINEDEF TYPES
//linedeftypes
//{
// include("Hexen_linedefs.cfg");
// include("Eternity_linedefs.cfg", "udmf");
//}
// Texture sources
textures
{
include("Doom_misc.cfg", "textures");
include("EdgeC_misc.cfg", "textures"); // works for Eternity too
}
//mxd. HiRes sources
hires
{
include("EdgeC_misc.cfg", "hires");
}
}
\ No newline at end of file
29 = "Hub Entry";
20 = "Airless";
25 = "Lo Grav";
4418 = "Water Liquid Extrafloor SCROLL/PUSH North";
4419 = "Water Liquid Extrafloor SCROLL/PUSH North East";
4420 = "Water Liquid Extrafloor SCROLL/PUSH East";
4421 = "Water Liquid Extrafloor SCROLL/PUSH South East";
4422 = "Water Liquid Extrafloor SCROLL/PUSH South";
4423 = "Water Liquid Extrafloor SCROLL/PUSH South West";
4424 = "Water Liquid Extrafloor SCROLL/PUSH West";
4425 = "Water Liquid Extrafloor SCROLL/PUSH North West";
4426 = "Slime Liquid Extrafloor SCROLL/PUSH North";
4427 = "Slime Liquid Extrafloor SCROLL/PUSH North East";
4428 = "Slime Liquid Extrafloor SCROLL/PUSH East";
4429 = "Slime Liquid Extrafloor SCROLL/PUSH South East";
4430 = "Slime Liquid Extrafloor SCROLL/PUSH South";
4431 = "Slime Liquid Extrafloor SCROLL/PUSH South West";
4432 = "Slime Liquid Extrafloor SCROLL/PUSH West";
4433 = "Slime Liquid Extrafloor SCROLL/PUSH North West";
4434 = "Lava Liquid Extrafloor SCROLL/PUSH North";
4435 = "Lava Liquid Extrafloor SCROLL/PUSH North East";
4436 = "Lava Liquid Extrafloor SCROLL/PUSH East";
4437 = "Lava Liquid Extrafloor SCROLL/PUSH South East";
4438 = "Lava Liquid Extrafloor SCROLL/PUSH South";
4439 = "Lava Liquid Extrafloor SCROLL/PUSH South West";
4440 = "Lava Liquid Extrafloor SCROLL/PUSH West";
4441 = "Lava Liquid Extrafloor SCROLL/PUSH North West";
4442 = "Push North";
4443 = "Push North East";
4444 = "Push East";
4445 = "Push South East";
4446 = "Push South";
4447 = "Push South West";
4448 = "Push West";
4449 = "Push North West";
4450 = "Scroll Floor Texture North";
4451 = "Scroll Floor Texture North East";
4452 = "Scroll Floor Texture East";
4453 = "Scroll Floor Texture South East";
4454 = "Scroll Floor Texture South";
4455 = "Scroll Floor Texture South West";
4456 = "Scroll Floor Texture West";
4457 = "Scroll Floor Texture North West";
4458 = "Scroll Floor Texture/Push North";
4459 = "Scroll Floor Texture/Push North East";
4460 = "Scroll Floor Texture/Push East";
4461 = "Scroll Floor Texture/Push South East";
4462 = "Scroll Floor Texture/Push South";
4463 = "Scroll Floor Texture/Push South West";
4464 = "Scroll Floor Texture/Push West";
4465 = "Scroll Floor Texture/Push North West";
4466 = "Blue Hue (Swimmable)";
4467 = "Green Hue (Swimmable)";
4468 = "Green Hue + Damage (Swimmable)";
4469 = "Red Hue (Swimmable)";
4470 = "Red Hue + Damage (Swimmable)";
4471 = "Blue Hue";
4472 = "Green Hue";
4473 = "Red Hue";
4474 = "Yellow Hue";
4475 = "Purple Hue";
4476 = "Grey Hue";
29 = "Hub Entry";
20 = "Airless";
25 = "Lo Grav";
4418 = "Water Liquid Extrafloor SCROLL/PUSH North";
4419 = "Water Liquid Extrafloor SCROLL/PUSH North East";
4420 = "Water Liquid Extrafloor SCROLL/PUSH East";
4421 = "Water Liquid Extrafloor SCROLL/PUSH South East";
4422 = "Water Liquid Extrafloor SCROLL/PUSH South";
4423 = "Water Liquid Extrafloor SCROLL/PUSH South West";
4424 = "Water Liquid Extrafloor SCROLL/PUSH West";
4425 = "Water Liquid Extrafloor SCROLL/PUSH North West";
4426 = "Slime Liquid Extrafloor SCROLL/PUSH North";
4427 = "Slime Liquid Extrafloor SCROLL/PUSH North East";
4428 = "Slime Liquid Extrafloor SCROLL/PUSH East";
4429 = "Slime Liquid Extrafloor SCROLL/PUSH South East";
4430 = "Slime Liquid Extrafloor SCROLL/PUSH South";
4431 = "Slime Liquid Extrafloor SCROLL/PUSH South West";
4432 = "Slime Liquid Extrafloor SCROLL/PUSH West";
4433 = "Slime Liquid Extrafloor SCROLL/PUSH North West";
4434 = "Lava Liquid Extrafloor SCROLL/PUSH North";
4435 = "Lava Liquid Extrafloor SCROLL/PUSH North East";
4436 = "Lava Liquid Extrafloor SCROLL/PUSH East";
4437 = "Lava Liquid Extrafloor SCROLL/PUSH South East";
4438 = "Lava Liquid Extrafloor SCROLL/PUSH South";
4439 = "Lava Liquid Extrafloor SCROLL/PUSH South West";
4440 = "Lava Liquid Extrafloor SCROLL/PUSH West";
4441 = "Lava Liquid Extrafloor SCROLL/PUSH North West";
4442 = "Push North";
4443 = "Push North East";
4444 = "Push East";
4445 = "Push South East";
4446 = "Push South";
4447 = "Push South West";
4448 = "Push West";
4449 = "Push North West";
4450 = "Scroll Floor Texture North";
4451 = "Scroll Floor Texture North East";
4452 = "Scroll Floor Texture East";
4453 = "Scroll Floor Texture South East";
4454 = "Scroll Floor Texture South";
4455 = "Scroll Floor Texture South West";
4456 = "Scroll Floor Texture West";
4457 = "Scroll Floor Texture North West";
4458 = "Scroll Floor Texture/Push North";
4459 = "Scroll Floor Texture/Push North East";
4460 = "Scroll Floor Texture/Push East";
4461 = "Scroll Floor Texture/Push South East";
4462 = "Scroll Floor Texture/Push South";
4463 = "Scroll Floor Texture/Push South West";
4464 = "Scroll Floor Texture/Push West";
4465 = "Scroll Floor Texture/Push North West";
4466 = "Blue Hue (Swimmable)";
4467 = "Green Hue (Swimmable)";
4468 = "Green Hue + Damage (Swimmable)";
4469 = "Red Hue (Swimmable)";
4470 = "Red Hue + Damage (Swimmable)";
4471 = "Blue Hue";
4472 = "Green Hue";
4473 = "Red Hue";
4474 = "Yellow Hue";
4475 = "Purple Hue";
4476 = "Grey Hue";
4480 = "EDGE fog: White 5%";
4481 = "EDGE fog: White 10%";
4482 = "EDGE fog: White 15%";
4483 = "EDGE fog: White 20%";
4484 = "EDGE fog: White 25%";
4485 = "EDGE fog: White 30%";
4486 = "EDGE fog: White 35%";
4487 = "EDGE fog: White 40%";
4488 = "EDGE fog: White 45%";
4489 = "EDGE fog: White 50%";
4490 = "EDGE fog: Green 5%";
4491 = "EDGE fog: Green 10%";
4492 = "EDGE fog: Green 15%";
4493 = "EDGE fog: Green 20%";
4494 = "EDGE fog: Green 25%";
4495 = "EDGE fog: Green 30%";
4496 = "EDGE fog: Green 35%";
4497 = "EDGE fog: Green 40%";
4498 = "EDGE fog: Green 45%";
4499 = "EDGE fog: Green 50%";
4500 = "EDGE fog: Red 5%";
4501 = "EDGE fog: Red 10%";
4502 = "EDGE fog: Red 15%";
4503 = "EDGE fog: Red 20%";
4504 = "EDGE fog: Red 25%";
4505 = "EDGE fog: Red 30%";
4506 = "EDGE fog: Red 35%";
4507 = "EDGE fog: Red 40%";
4508 = "EDGE fog: Red 45%";
4509 = "EDGE fog: Red 50%";
4510 = "EDGE fog: Blue 5%";
4511 = "EDGE fog: Blue 10%";
4512 = "EDGE fog: Blue 15%";
4513 = "EDGE fog: Blue 20%";
4514 = "EDGE fog: Blue 25%";
4515 = "EDGE fog: Blue 30%";
4516 = "EDGE fog: Blue 35%";
4517 = "EDGE fog: Blue 40%";
4518 = "EDGE fog: Blue 45%";
4519 = "EDGE fog: Blue 50%";
4530 = "EDGE Friction: Slippy";
4531 = "EDGE Friction: Very Slippy";
4532 = "EDGE Viscosity: Sticky";
4533 = "EDGE Viscosity: Very Sticky";
......@@ -388,12 +388,6 @@ mapformat_udmf
include("Eternity_misc.cfg", "thingflags_udmf");
}
// THING RENSERSTYLES
thingrenderstyles
{
include("UDMF_misc.cfg", "thingrenderstyles");
}
// How to compare thing flags (for the stuck things error checker)
thingflagscompare
{
......