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Created with Raphaël 2.2.05Jan432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec292827Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Fixed: light clipping on back faces was goneRewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.Slopes in 3D floors work againMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderFix glError returning a null pointerSome cleanupsWrite uniform data into separate structuresOnly call seterror if the context creation failsImprove error message if OpenGL context creation failsMerge branch 'shadercompiler'Lower depth bits requirementFix profile not being usedWork a little harder to find an usable OpenGL versionAllow functions block in a shader, error out on duplicate functionsFixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligningFixed token position for named tokens- Handles on floor are shownAdded GLSL shader preprocessorRemove UTF-8 BOM if foundMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Fixed F10 key focusing the menu on key releaseFixed F10 key focusing the menu instead of opening the script editor as intendedRemoved the remains of resource editingActually fixed PK3 synchronizationPrevent closing the PK3 stream before read operation has completedRemoved the capability to open any file from the script editorCompute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbersFix geometry constantly being rebuilt in some situationsPorted visual sloping to UDBCall RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resizedPresent maps slightly faster to the userReduce memory usage during preview image loadingFix TransformPatch using bitmap from the main threadRemove explicit image unloading and fix previewsRemove preview manager and remove CreateTextureMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder- Fixed vertical grid lines being 1 pixel off in their horizontal positionSupposedly fixed sprites not loading if reloaded resources from visual mode
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