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Alam Ed Arias
UltimateZoneBuilder
Graph
000ecfbab0619305469bb4ed46f452414aae24b0
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Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
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v0.1
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Created with Raphaël 2.2.0
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Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
Fixed: light clipping on back faces was gone
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
Slopes in 3D floors work again
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
Fix glError returning a null pointer
Some cleanups
Write uniform data into separate structures
Only call seterror if the context creation fails
Improve error message if OpenGL context creation fails
Merge branch 'shadercompiler'
Lower depth bits requirement
Fix profile not being used
Work a little harder to find an usable OpenGL version
Allow functions block in a shader, error out on duplicate functions
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
Fixed token position for named tokens
- Handles on floor are shown
Added GLSL shader preprocessor
Remove UTF-8 BOM if found
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
Fixed F10 key focusing the menu on key release
Fixed F10 key focusing the menu instead of opening the script editor as intended
Removed the remains of resource editing
Actually fixed PK3 synchronization
Prevent closing the PK3 stream before read operation has completed
Removed the capability to open any file from the script editor
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
Fix geometry constantly being rebuilt in some situations
Ported visual sloping to UDB
Call RedrawSurface in OnRedrawDisplay of NodesViewerMode, SoundPropagationMode and SoundEnvironmentMode so that the map gets updated properly and not being stretched/squished when the windows is resized
Present maps slightly faster to the user
Reduce memory usage during preview image loading
Fix TransformPatch using bitmap from the main thread
Remove explicit image unloading and fix previews
Remove preview manager and remove CreateTexture
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
- Fixed vertical grid lines being 1 pixel off in their horizontal position
Supposedly fixed sprites not loading if reloaded resources from visual mode
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