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Alam Ed Arias
UltimateZoneBuilder
Graph
153c63b5d22252519f46d360c27d91f7f6909a82
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Prevent Image.FromStream from closing the stream if the image isn't recognized
Fixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338.
Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.
Unfix MaxED's TGA fix
Fix DevIL crash by protecting it with a mutex lock
Fix crash if entering 3D mode early
Don't use SendMessage when the built-in Invoke function does the same
Fixed typo in GZBuilder reference manual
Added Screenshots directory to ignored
Fixed logos in the About form
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
Fixed: 3D mode linedefs were completely broken -- reverted 718405b58085a4aa7f173eb1957765431e2f5bee
Fixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)
Oops.
Fixed: use application default font family for rendered labels if user-selected font is not available
Merged remote...
Fixed background in About form for larger fonts
Fix wrong mipmapping filtering and missing anisotropy
Improve camera sector search somewhat
Fix double delete bug
Also clean up textures not created by SetPixels
Rewrite VisualBlockMap to use a quad tree
Fix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the building
Remove the remaining dictionary lookups when culling
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
Added: Artiscript for ZDaemon ACS (PR#315 by krawa)
Improved memory usage by loading textures directly into OpenGL
Fixed: redraw grid after window size changes
Bumped official .NET version to 4.7.2
Fixed: do a bit less radical deallocation in cube textures
Fixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327)
Fixed: textures of null size should not be allowed (resolves #324)
Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325.
Added error reporting to Update Checker; Fixed update checking failure in certain setups
Fixed: build solution instead of individual projects; this speeds up the compilation process greatly
Fixed: full sector highlight would not show in 2D mode
Fixed TGA texture loading
Fixed references to GZDB in the setup
Changed remaining build URLs in the setup
Corrected Git Issues link for error dialog
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