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Created with Raphaël 2.2.028Dec2726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec29282726252423221612108230Nov282624Prevent Image.FromStream from closing the stream if the image isn't recognizedFixed a bug where flats on a 3D floor could not be auto-aligned (auto-aligning the flats of the tagged sector instead). Fixes #338.Fixed an issue where selected objects were unnecessarily cleared in visual mode, resulting in slowdowns. Partly addresses #337.Unfix MaxED's TGA fixFix DevIL crash by protecting it with a mutex lockFix crash if entering 3D mode earlyDon't use SendMessage when the built-in Invoke function does the sameFixed typo in GZBuilder reference manualAdded Screenshots directory to ignoredFixed logos in the About formFixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)Fixed: 3D mode linedefs were completely broken -- reverted 718405b58085a4aa7f173eb1957765431e2f5beeFixed: lines in 2D mode had random gray pixels with high quality enabled (resolves #331)Oops.Fixed: use application default font family for rendered labels if user-selected font is not availableMerged remote...Fixed background in About form for larger fontsFix wrong mipmapping filtering and missing anisotropyImprove camera sector search somewhatFix double delete bugAlso clean up textures not created by SetPixelsRewrite VisualBlockMap to use a quad treeFix shutdown crash caused by C# finalizers deleting texture objects after renderdevice already left the buildingRemove the remaining dictionary lookups when cullingAdded test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)Added: Artiscript for ZDaemon ACS (PR#315 by krawa)Improved memory usage by loading textures directly into OpenGLFixed: redraw grid after window size changesBumped official .NET version to 4.7.2Fixed: do a bit less radical deallocation in cube texturesFixed: memory buffer was not cleared after successfully transferring texture data to OpenGL (resolves #327)Fixed: textures of null size should not be allowed (resolves #324)Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325.Added error reporting to Update Checker; Fixed update checking failure in certain setupsFixed: build solution instead of individual projects; this speeds up the compilation process greatlyFixed: full sector highlight would not show in 2D modeFixed TGA texture loadingFixed references to GZDB in the setupChanged remaining build URLs in the setupCorrected Git Issues link for error dialog
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