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Created with Raphaël 2.2.029Dec282724211918171413109742130Nov292824201716131198328Oct262321161592128Sep272523171612108642131Aug28272524232016108764330Jul28272615141397652130Jun292726252422211918151483131May30292827262523181211429Apr28271716151413121065432131Mar302726252423222118171613111097654327Feb26252422201915141312764130Jan292827262523222019181716151412111098765330Dec292423221916121110854325Nov221715131211106543231Oct302928262322212017151312973130Sep2926242322201918171615131211109843230Aug2826251912118765418Jul1716151412117230Jun27May212019151413128653230Apr21189873223Mar201917141211107654328Feb272621201918107330Jan27242320171613111098326Dec2423201817131211106543229Nov2722212018864121Oct27Sep2624191716Fixed a crash when trying to create a texture from an unnamed TEXTURE1/2 entry.Fixed, Things mode: light radius for SectorPointLight was calculated incorrectly.Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455.Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.ACS parser: fixed several cases when #include and #import directives were processed incorrectly.Fixed, GLDEFS parser: in some cases the parser was unable to detect the end of "Glow" block, which resulted in skipping the rest of the file.Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.Fixed, text parsers: in some cases include directives were processed differently from ZDoom.Fixed, UDMF parser: property names must be case-insensitive.Added ANIMDEFS CAMERATEXTURE support.Fixed, Script Editor: file was marked as changed when changing script configurations.Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps).Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.Fixed, "Select Similar Map Elements" action: Sector/Linedef tag matching logic was inverted.Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".Fixed, Doom -> Hexen map format conversion: SP/Coop/MP flags were lost during Thing flags conversion resulting in Things not showing in any game mode.Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.Fixed, Visual mode: fixed a crash when showing Edit Vertex window when several selected vertices belonged to the same sector.Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.Added, Visual mode: fog boundaries are now rendered.Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.Added, Visual mode: "Translucent" / "Additive" renderstyles support for models. Script Editor:Things Edit window, UDMF: added control for "floatbobphase" property.Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file.Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file.Fixed, ACC compiler: in some cases ACC errors were ignored.Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.MODELDEF support: model frame number is now taken into account when loading MD3 models.Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization.Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors.Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.Fixed, Visual mode: fixed a crash when undoing 3d floor creation.Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
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