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Alam Ed Arias
UltimateZoneBuilder
Graph
1e421bda7e6c90767a4912de1913eabc89b264d2
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Fixed a crash when trying to create a texture from an unnamed TEXTURE1/2 entry.
Fixed, Things mode: light radius for SectorPointLight was calculated incorrectly.
Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized.
Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455.
Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
Fixed, GLDEFS parser: in some cases the parser was unable to detect the end of "Glow" block, which resulted in skipping the rest of the file.
Fixed, Visual mode: GLDEFS glow effects should not affect 3d floor brightness.
Fixed, text parsers: in some cases include directives were processed differently from ZDoom.
Fixed, UDMF parser: property names must be case-insensitive.
Added ANIMDEFS CAMERATEXTURE support.
Fixed, Script Editor: file was marked as changed when changing script configurations.
Added, Things mode: dynamic light things light radii are now rendered (can be disabled by setting "Dynamic light mode" to "Don't show dynamic lights" on the top toolbar).
Changed, Renderer2D: StartOverlay() now works the same way as StartPlotter() and StartThings() (e.g. returns false when unable to render instead of throwing an Exception. Should prevent crashes for people with slow GPUs / very complex maps).
Changed, "Select Similar", "Paste Properties Special" actions properties windows, Linedefs: removed "Sidedef Properties" from Linedef flags tab.
Fixed, "Select Similar Map Elements" action: Sector/Linedef tag matching logic was inverted.
Cosmetic, actions: renamed "Lower Floor/Ceiling by 8 mp" to "Lower Floor/Ceiling/Thing by 8 mp", "Raise Floor/Ceiling by 8 mp" to "Raise Floor/Ceiling/Thing by 8 mp", "Lower Floor/Ceiling by 1 mp" to "Lower Floor/Ceiling/Thing by 1 mp", "Raise Floor/Ceiling by 1 mp" to "Raise Floor/Ceiling/Thing by 1 mp", "Lower Floor/Ceiling to adjacent sector" to "Lower Floor/Ceiling/Thing to adjacent Sector/Thing", "Raise Floor/Ceiling to adjacent sector" to "Raise Floor/Ceiling/Thing to adjacent Sector/Thing".
Fixed, Doom -> Hexen map format conversion: SP/Coop/MP flags were lost during Thing flags conversion resulting in Things not showing in any game mode.
Fixed, Visual mode: "Same texture" check for "Select" action is now case-insensitive.
Fixed, Visual mode: fixed a crash when showing Edit Vertex window when several selected vertices belonged to the same sector.
Fixed, Texture browser: "Show textures in subdirectories" setting was not applied to the root directory.
Added, Visual mode: fog boundaries are now rendered.
Fixed, Visual mode, "Auto-align textures" actions, UDMF: vertical offsets of non-wrapped middle textures should not be clamped.
Added, Visual mode: "Translucent" / "Additive" renderstyles support for models.
Script Editor:
Things Edit window, UDMF: added control for "floatbobphase" property.
Fixed, ACS parser: fixed another crash when trying to load zero-length acs lump/file.
Fixed, ACS parser: fixed a crash when trying to load zero-length acs lump/file.
Fixed, ACC compiler: in some cases ACC errors were ignored.
Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
MODELDEF support: model frame number is now taken into account when loading MD3 models.
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization.
Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors.
Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
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