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Alam Ed Arias
UltimateZoneBuilder
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1e90500a3fe7cb88510200bd35778fcc1ce6a92c
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Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493.
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483.
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
Visual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore
3D Floor Mode: fixed typo in the 3D floor editing window
Visual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491.
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
Visual Sloping: fixed a problem where slopes were not computed correctly in certain cases
Update README with more detailed instructions for building on Linux
DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
Export selection as image: potentially decreased memory usage when also exporting brightmaps
Copy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model applied
Draw Grid Mode: fixed a crash when locking sliced while using a rotated grid
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
Add a search input control
Fixed typo.
When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
Add index.html for viewing the documentation
Editing modes: fixed some crashes related to undoing/redoing while objects with associations were highlighted
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
Oops, forgot one flipped #if while testing
For mono, put clipboard data in text/base64 form instead of relying on a memory stream
Draw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+Shift
Merge branch 'texteditor'
Fix null pointer that builds in Windows apparently didn't care about
TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)
Update project file
Remove NoScintilla.cs as it is no longer needed
Case sensitivity for the loss!
Create a minimal text editor implementation for mono where scintilla isn't available
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
Workaround mono winforms clipboard bug
Visual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to things
Added support for loading PK3s in read-only mode (#477)
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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