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Created with Raphaël 2.2.025Oct2423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520181716121198754325Jun2422212019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug24105Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493.Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbersACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line commentTexture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483.DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF filesVisual Mode: fixed a bug where selected 3D floor tops/bottoms would appear to be selected after undo, but actually weren't selected anymore3D Floor Mode: fixed typo in the 3D floor editing windowVisual Mode: fixed a bug where the line slope things (9500 and 9501) would slope the same sector multiple times when multiple lines of the same sector were tagged to the thing. Fixes #491.Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485Visual Sloping: fixed a problem where slopes were not computed correctly in certain casesUpdate README with more detailed instructions for building on LinuxDECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF filesExport selection as image: potentially decreased memory usage when also exporting brightmapsCopy/Past thing properties: fixed a crash when pasting properties from a thing that has no model assigned to a thing that has a model appliedDraw Grid Mode: fixed a crash when locking sliced while using a rotated gridAdded preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supportedFixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)Add a search input controlFixed typo.When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.Add index.html for viewing the documentationEditing modes: fixed some crashes related to undoing/redoing while objects with associations were highlightedHexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchangedMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderFixed a crash when switching into Sectors Mode when there are no vertices in the map, but thingsOops, forgot one flipped #if while testingFor mono, put clipboard data in text/base64 form instead of relying on a memory streamDraw Geometry Modes: fixed an issue where drawing started lagging when holding Alt+ShiftMerge branch 'texteditor'Fix null pointer that builds in Windows apparently didn't care aboutTabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)Update project fileRemove NoScintilla.cs as it is no longer neededCase sensitivity for the loss!Create a minimal text editor implementation for mono where scintilla isn't availableFind the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds withoutWorkaround mono winforms clipboard bugVisual Mode: changed "Apply Camera Rotation To Things" action to apply more sensible rotation values to thingsAdded support for loading PK3s in read-only mode (#477)Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
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