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Alam Ed Arias
UltimateZoneBuilder
Graph
2485c5b184b0701ed782de2ad7ac5fda876b714f
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Linedef arguments are set to 0 when action 0 (normal) is chosen. But are not forced to stay 0 (you can still change them after selecting the action)
Fixed bug which sometimes causes the drawing vertex to jump to (0, 0) while drawing geometry.
@ work on (G)ZDoom Editing plugin
Fixed problem where changes to the custom fields of sidedefs could not be undone.
Improved texture filtering in Visual Mode. When filtering is Off, it interpolates the mipmaps to reduce the banding effect on walls/floors. With filtering On, it now uses anisotropic filtering up to level 8. (you can change the anisotropy level by editing the 'filteranisotropy' value in the program configuration)
Fixed bug in Things Filters which caused removed flag settings to be restored after DB restart.
@ Fixed bug in middle texture offsets on doublesided lines
@ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified)
@ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly.
Fixed bug that caused translucent objects to become opaque when full brightness is turned on in Visual Mode
@ Fixed reversed texture scaling on sidedefs
@ Removed projects from solution that should not be distributed
@ A nicer version of this file (the logic is the same, the code is cleaner)
@ Added missing file in previous commit
@ Better plane sorting so that sector light planes are more accurate
@ Slightly improved gravity code so that walking on 3D floors works better.
@ Added culling inside 3D floors where no walls are needed
@ Fixed 3D floor textures that were swapped between floor/ceiling
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed.
@ Highlighting 3D floor/ceiling will now show the sector info of the control sector instead of the sector that the floor/ceiling is in.
@ Fixed raising/lowering of floor/ceiling on Vavoom type 3D floors (they were reversed)
@ code cleanup
@ Fixed bug that caused floor and ceiling vertex slope things on the same vertex to fail.
@ (G)ZDoom Editing plugin: version requirement update
@ (G)ZDoom Editing plugin: Support for UDMF light levels, individual texture scaling and offsets on sidedefs
@ Added a very useful function in the map element fields. Why didn't I add this long ago?!
Added -nosettings command line parameter which allows starting Doom Builder with only the default settings (no user settings) but any settings you make will not be saved (to protect your original settings).
@ (G)ZDoom Editing plugin: Fixed 3D floor sides texture offsets
@ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly
@ work on (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
@ (G)ZDoom Editing plugin: Improved gravity physics so you can better walk on 3D floors
@ work on (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
@ Added txt file for the (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
@ work on (G)ZDoom Editing plugin
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