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Alam Ed Arias
UltimateZoneBuilder
Graph
2c3013f74caaa0f48bff46fa273253e4ce7788fe
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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3D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector area
Config files: removed DEHACKED from the Boom map lumps
Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429.
3D Floor Mode: increased performance when creating new 3D floors
Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double.
The script editor is now only shown if the current game configuration supports scripts. Resolves #427.
Fixed a problem where textures for OBJ models were flipped vertically
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425.
Enabled PDB generation for all plugins in x64 release mode
Added feature to export the selected sectors as an image
Improved interaction of auto-alignment with 3D floors
Draw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditions
Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed
Draw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly off
Draw Grid Mode: guidelines are now shown correctly if the grid is transformed
Draw Geometry Mode: guidelines are now rotated if the grid is transformed
Draw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditions
Things Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thing
Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
Draw Grid Mode: now works correctly with grid transformation
Draw Rectangle Mode: now works correctly with grid transformation
Merged master into duplicate-3d-floors branch
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
- Only allow Edit Selection Mode to be cancelled once
Draw Grid Mode: fixed a crash that happened when having locking slices to grid enabled
Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned
3D Floor Mode: fixed a bug with the "Detach all" and "Split all" that would create (and immediately delete) redundant control sectors
3D Floor Mode: added "Split all" and "Detach all" buttons to 3D floor editing window
Hopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else)
Slope Arch Form: added option to invert the arch
Draw Grid Mode: number of slices less than 3 will now be remembered correctly
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
Added missing images for arch slope dialog
Added missing files to the Mono project file
Merge remote-tracking branch 'origin/master' into arching
Some code cleanup
Improved slope arching form
Some refactoring
3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floor
Fixed base heights for 3D floors
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