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Created with Raphaël 2.2.021Jun2019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765433D Floor Mode: fixed a crash when duplicating 3D floor geometry and there was not enough space in the control sector areaConfig files: removed DEHACKED from the Boom map lumpsFixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429.3D Floor Mode: increased performance when creating new 3D floorsFixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double.The script editor is now only shown if the current game configuration supports scripts. Resolves #427.Fixed a problem where textures for OBJ models were flipped verticallyFixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425.Enabled PDB generation for all plugins in x64 release modeAdded feature to export the selected sectors as an imageImproved interaction of auto-alignment with 3D floorsDraw Ellipse Mode: fixed a rounding error that could result in wrong shapes under certain conditionsEdit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformedDraw Rectangle Mode, Draw Grid Mode: fixed a bug where the guidelines were show slightly offDraw Grid Mode: guidelines are now shown correctly if the grid is transformedDraw Geometry Mode: guidelines are now rotated if the grid is transformedDraw Rectangle Mode: fixed a problem where the guidelines were not displayed correctly under certain conditionsThings Mode: performing the smart grid transform action will now set the grid origin to the selected or highlighted thingVertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed gridDraw Grid Mode: now works correctly with grid transformationDraw Rectangle Mode: now works correctly with grid transformationMerged master into duplicate-3d-floors branchChanged how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)- Only allow Edit Selection Mode to be cancelled onceDraw Grid Mode: fixed a crash that happened when having locking slices to grid enabledAdded functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned3D Floor Mode: fixed a bug with the "Detach all" and "Split all" that would create (and immediately delete) redundant control sectors3D Floor Mode: added "Split all" and "Detach all" buttons to 3D floor editing windowHopefully fixed broken auto alignment of certain sloped 3D floors (without breaking anything else)Slope Arch Form: added option to invert the archDraw Grid Mode: number of slices less than 3 will now be remembered correctlyAdded the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.Added missing images for arch slope dialogAdded missing files to the Mono project fileMerge remote-tracking branch 'origin/master' into archingSome code cleanupImproved slope arching formSome refactoring3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floorFixed base heights for 3D floors
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