Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
UltimateZoneBuilder
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Alam Ed Arias
UltimateZoneBuilder
Graph
30a5edfdfed5cd763b09069099da0fb9d503b40a
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
19
Oct
13
7
6
21
Sep
20
17
10
9
5
3
31
Aug
30
29
24
22
20
18
17
16
15
14
13
12
10
9
8
16
Jul
20
Jun
18
16
15
31
May
20
Apr
19
16
14
29
Mar
27
27
Feb
14
28
Jan
19
16
14
2
Dec
8
Oct
25
Jul
24
16
13
5
23
Jun
9
7
28
May
27
16
Apr
15
14
10
31
Mar
25
4
Feb
3
22
Jan
25
Dec
8
Nov
25
Oct
6
Sep
27
Aug
24
10
5
26
Jul
25
18
20
Jun
29
May
10
9
29
Apr
17
14
11
10
4
3
29
Mar
28
25
19
18
17
15
14
13
12
9
8
7
6
4
3
2
1
26
Feb
25
23
20
19
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
30
Jan
29
26
25
21
20
19
18
17
16
15
9
8
7
6
5
4
30
Dec
29
28
27
26
25
24
23
22
16
12
10
8
2
30
Nov
28
26
24
22
21
19
18
17
16
14
11
10
9
8
4
1
31
Oct
28
26
24
14
11
10
8
6
5
4
3
27
Sep
26
22
18
17
12
11
10
8
7
6
5
2
31
Aug
30
29
23
14
5
1
30
Jul
20
19
18
17
15
14
13
11
7
6
4
2
30
Jun
26
25
24
22
20
19
18
17
16
15
14
13
8
6
5
3
2
31
May
30
29
24
22
20
19
18
16
- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
- The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF
- Fixed several issues where slopes were not shown correctly in visual mode
- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299.
Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)
Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-Bugfix
Fixed a crash when manually modifying a sidedef's sector index to a sector with a tag
Attempt to fix grid being vertically inverted
Fix crash when adding a new sector with the same number of vertices as another
Improve Makefile so that msbuild and gcc can be run in parallel
Support for RenderRadius (PR#297 by Xabis)
Fix textures in 2D mode being clamped
Enable DevIL on Linux
ZDaemon sprites (PR#282 by Krawa)
Create mono projects for all the plugins
Misc fixes for mono P/Invoke of BuilderNative
Fix linux compile errors and build the BuilderNative.so library
Turn off updater with mono as it won't work without additional work
Backslashes in file paths are not supported on unix
GZDB can now boot using mono
Build using msbuild on mono to fix issues with resources and such
Disable DEVIL and create build solution specifically for mono
Add mono makefile
- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.
- fix field of view
- fix wrong uniform state
- implement the fixed function fog
- fix visual mode movement not working
- remove unsafe keyword from functions no longer needing it
- improve performance
- fix screenverts math and some line drawing bugs
- implement plotter as a shader
- don't update the texture unless something was drawn
- clear command list once drawn
- Delay plotter drawing until DrawContents is called
Loading