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Created with Raphaël 2.2.019Oct137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec29282726252423221612108230Nov282624222119181716141110984131Oct2826241411108654327Sep262218171211108765231Aug302923145130Jul2019181715141311764230Jun2625242220191817161514138653231May3029242220191816- Fixed a bug where searching for generalized sector effects was not handled properly in Find & Replace Mode. Fixes 305.- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically- The Updater is now x64 in the x64 build and can update the x64 version of GZDB-BF- Fixed several issues where slopes were not shown correctly in visual mode- Slope effects related to slope things are now displayed more correctly in visual mode (they were not applied at all). Fixes #160- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299.Fix sector offset transformation in Edit Selection mode (PR#274 by mykola-ambar)Merge branch 'master' of https://github.com/jewalky/GZDoom-Builder-BugfixFixed a crash when manually modifying a sidedef's sector index to a sector with a tagAttempt to fix grid being vertically invertedFix crash when adding a new sector with the same number of vertices as anotherImprove Makefile so that msbuild and gcc can be run in parallelSupport for RenderRadius (PR#297 by Xabis)Fix textures in 2D mode being clampedEnable DevIL on LinuxZDaemon sprites (PR#282 by Krawa)Create mono projects for all the pluginsMisc fixes for mono P/Invoke of BuilderNativeFix linux compile errors and build the BuilderNative.so libraryTurn off updater with mono as it won't work without additional workBackslashes in file paths are not supported on unixGZDB can now boot using monoBuild using msbuild on mono to fix issues with resources and suchDisable DEVIL and create build solution specifically for monoAdd mono makefile- Fixed a bug where lights defined in GLDEFS wouldn't show up in visual mode. Fixes #294.- fix field of view- fix wrong uniform state- implement the fixed function fog- fix visual mode movement not working- remove unsafe keyword from functions no longer needing it- improve performance- fix screenverts math and some line drawing bugs- implement plotter as a shader- don't update the texture unless something was drawn- clear command list once drawn- Delay plotter drawing until DrawContents is called
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