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Created with Raphaël 2.2.011Oct3128Sep27191311654326Aug2524232118141293131Jul16426Jun2463230May29282724191613827Apr2322211817151098652122Mar21171614117628Feb27232014137631Jan3064131Dec3028242321161312622Nov211916156131Oct29252423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520181716121198754325Jun2422212019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec302928272625242322212019181615ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627Visplane Explorer: fixed a bug where changing the settings after re-entering the mode would result in a crash. Fixes #624Fixed a problem where floating point numbers for actor radius and height were not interpreted correctly. Fixes #623Fixed a problem in the UDMF parser that could cause data loss. Fixes #622Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog.Find And Replace Mode: fixed a bug where searching for UDMF fields in a selection would crashEternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightnessDehacked: fixed a crash when loading data from a directory that didn't contain a Dehacked patchDehacked: added support for editor keysAvoid infinite recursion in script editor's Find/Replace All (#615)Fixed some compiler warningsDehacked: fixed warning about unsupported patch version 19Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618Fixed a bug with generalized options introduced in ea37ed1Added DeHackEd support (#617)Visual Mode: added some safeguards against potential crashes that should never happen. Potentially fixes #6143D Floor Mode: improved usability in Window's high contrast modeSectors Mode, Linedefs Mode, 3D Floor Mode, Grid Setup: fixed a problem where textures were not shown in Windows's high contrast mode. Fixes #612Fixed a problem where generalized effects could output a warning if they are made up of multiple bits (like in the MBF21 generalized sector effects)Texture Browser: fixed a problem where cycling through the width and height jumped to 196 instead of 192. Fixes #6133D Floor Mode: fixed some problems when relocating control sectors that contain things3D Floor Mode: relocating control sectors now also moves the things inside the control sectorsMissing/Unused Textures checks cover floor to lowest, next higher & highest (#608)Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606Draws vector arrow between Doom format line-to-line specials (#602)Cursor position playtest: stop always marking map changed (#605)Cursor position playtest: Fix spawning sector height check (#604)Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder ModeClassic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sectorZScript: added support for extending classes. Resolves #597Add player view height dropdown to Visplane Explorer plugin UI (#600)Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)Improve game detection in "Open Map" modal dialog (#595)Don't auto-add upper texture for lower adjacent sky sectors (#594)Skip validating unchecked game config resources (#593)
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