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Alam Ed Arias
UltimateZoneBuilder
Graph
4f76483439cca8da79148814dd5b3d0e34fd4a5a
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).
Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabled
Fixed: item selection gradient in classic views was severely off.
Merge anotak's optimizations - stage 4: Texture Browser
Merge anotak's optimizations - stage 3
Merge anotak's optimizations - stage 2
Merge anotak's optimizations - stage 1
Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completely
Merge pull request #31 from anotak/master
Speedup on opening properties windows
Revert "Revert "actionmanager change""
Revert "actionmanager change"
actionmanager change
Internal: ~ConfigurationInfo destructor might be called before full construction took place
Internal: ZScriptTokenizer shouldn't reinitialize static stuff on every construction
Fixed: links should now open in the default browser and not what GZDB thinks to be the default browser.
Fixed: color_absolute is not actually in GZDoom
Added: 3D floor should be affected by control sector's color_floor and color_ceiling.
Added: an option to display image sizes below names, not over texture previews
Implemented more reliable dynlight-surface angle clip threshold
Removed dynlight-surface angle clip threshold - it didn't work properly anyway
Fixed: glow should apply before Doom64 coloring
Added: rendering of Doom64 lighting
Added custom fields for Doom64 lighting in the ZDoom configuration
fixed: First and last texture entires could never be selected using up/down controls
Fixed: autoaligning and limited floodfill didn't work for selection.
Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.
Fixed: internal images were a bit broken by the previous commit
Fixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)
Fixed: 65:Plat_UpByValue had incorrect argument description
ZScript: added #region support
ZScript: added support for //$GZDB_SKIP special comment in the root scope.
Fixed: broken previous gitbuild
Fixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.
Fixed GLDEFS attenuate 1 and subtractive 1 logic
Added: GLDEFS support for 'attenuate 1' keyword
Added: attenuated dynamic light support
Fixed: wild exception while replacing ZScript actor from DECORATE
Fixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be used
ZScript: himBHcomment arguments should be stripped of whitespace
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