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Created with Raphaël 2.2.08Feb765432130Jan2926252120191817161598765430Dec29282726252423221612108230Nov282624222119181716141110984131Oct2826241411108654327Sep262218171211108765231Aug302923145130Jul2019181715141311764230Jun2625242220191817161514138653231May3029242220191816151413121110987643230Apr29282726252322212019181715131110987654130Mar2925242322211817161514987642129Feb2826252423222117151087652129Jan28272625222018171615141312112130Dec29282724211918171413109742130Nov292824201716131198328Oct262321161592128Sep272523171612108642131Aug28272524232016108764330Jul28272615141397652130Jun29272625242221191815Added: basic support for automatic user variables from ZScript classes, currently only for int variables (as supported by GZDoom).Fixed: 'Texture sizes below names' was handled incorrectly with 'Show texture sizes' disabledFixed: item selection gradient in classic views was severely off.Merge anotak's optimizations - stage 4: Texture BrowserMerge anotak's optimizations - stage 3Merge anotak's optimizations - stage 2Merge anotak's optimizations - stage 1Reverted anotak's PR: it causes 'Cancel' button in Edit windows to automatically do undo or something similar, breaking maps completelyMerge pull request #31 from anotak/masterSpeedup on opening properties windowsRevert "Revert "actionmanager change""Revert "actionmanager change"actionmanager changeInternal: ~ConfigurationInfo destructor might be called before full construction took placeInternal: ZScriptTokenizer shouldn't reinitialize static stuff on every constructionFixed: links should now open in the default browser and not what GZDB thinks to be the default browser.Fixed: color_absolute is not actually in GZDoomAdded: 3D floor should be affected by control sector's color_floor and color_ceiling.Added: an option to display image sizes below names, not over texture previewsImplemented more reliable dynlight-surface angle clip thresholdRemoved dynlight-surface angle clip threshold - it didn't work properly anywayFixed: glow should apply before Doom64 coloringAdded: rendering of Doom64 lightingAdded custom fields for Doom64 lighting in the ZDoom configurationfixed: First and last texture entires could never be selected using up/down controlsFixed: autoaligning and limited floodfill didn't work for selection.Added: more magic to the autoalign/select neighbours logic; These functions should not anymore wrap around to the opposite side of two-sided linedefs, allowing you to select back and front sides separately using shift+click, and reducing infinite broken autoalign loops.Fixed: internal images were a bit broken by the previous commitFixed: long texture names are no longer activated for Doom flat images (GZDoom doesn't support these)Fixed: 65:Plat_UpByValue had incorrect argument descriptionZScript: added #region supportZScript: added support for //$GZDB_SKIP special comment in the root scope.Fixed: broken previous gitbuildFixed: lump saving in script editor after editing archive with SLADE.\n Fixed: checking for concurrent modification in script editor while trying to save the lump.Fixed GLDEFS attenuate 1 and subtractive 1 logicAdded: GLDEFS support for 'attenuate 1' keywordAdded: attenuated dynamic light supportFixed: wild exception while replacing ZScript actor from DECORATEFixed: ZScript: scale property should be expanded into xscale and yscale; Fixed: if actor's Spawn state starts with TNT1, first non-TNT1 frame will be usedZScript: himBHcomment arguments should be stripped of whitespace
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