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Created with Raphaël 2.2.030Jan64131Dec3028242321161312622Nov211916156131Oct29252423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520181716121198754325Jun2422212019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25JulAdded visual sloping for vertices (has an extra action to toggle visual vertex slope picking)Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double valuesUsing visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height insteadVisual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediatelyOBJ exporter: changed tab order to make senseFixed a problem where custom boolean UDMF fields could not set be to falseFixed: flat slope != no slopeSlightly tweaked size of Controls list. Added 'Reset plane slope' action.OBJ Exporter: textures to skip are now saved between sessionsOBJ Exporter: fixed a problem where textures were flipped horizontallyExport selection to image: added progress bar and button to cancel exportOBJ Exporter: added sanity checks to the actor nameOBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoomAdded safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.The docker is now expanded by default so that users actually realize that it exists (new installations only)Made it clearer in the README that Linux support is experimentalExport selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255Categorize more Ultimate Doom textures (#513)Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487Fixed a crash that could happen when the blockmap was too small because of off-grid verticesFixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual ModeSectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.Added several missing color constants to the ACS configurations. Fixes #506.Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabledFixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floorsExport selection to image: added option to scale the output image to a higher resolutionExport selection to image: decreased memory footprintColor picker dialog: custom colors are now savedUpdate ACC for (G)ZDoom configurations to version 1.58Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration fileFixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the valueRemove unused Zandronum_texturesets.cfg (#504)Categorize Ultimate Doom textures (#503)Sectors Mode: tag and effect labels are now only updated when necessary, increasing performanceMapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block sizeFix MakeAlphaTestImage performance issueWavefront OBJ exporter: improved handling of long texture names. Probably fixes #495Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctlyVertices Mode: fixed a potential crash when deleting/dissolving vertices
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