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Alam Ed Arias
UltimateZoneBuilder
Graph
50668921e845f20e77521514f44f0496240365ac
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
OBJ exporter: changed tab order to make sense
Fixed a problem where custom boolean UDMF fields could not set be to false
Fixed: flat slope != no slope
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
OBJ Exporter: textures to skip are now saved between sessions
OBJ Exporter: fixed a problem where textures were flipped horizontally
Export selection to image: added progress bar and button to cancel export
OBJ Exporter: added sanity checks to the actor name
OBJ Exporter: model can now be centered or has its z position normalized when not exporting for GZDoom
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
The docker is now expanded by default so that users actually realize that it exists (new installations only)
Made it clearer in the README that Linux support is experimental
Export selection to image: fixed a problem where the export failed when sectors had a brightness of more than 255
Categorize more Ultimate Doom textures (#513)
Curve Linedefs Mode: fixed a problem where it was impossible to flip fixed curves when the distance was set to 0. Fixes 487
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
Sectors Mode: fixed a problem where copying/pasting sector properties could not copy/past Doom 64 style sector/wall/sprite colors, and floor/ceiling glow. Fixes #508.
Added several missing color constants to the ACS configurations. Fixes #506.
Sectors Mode: fixed a problem where things were not selected correctly when synchronized thing edit was enabled
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
Export selection to image: added option to scale the output image to a higher resolution
Export selection to image: decreased memory footprint
Color picker dialog: custom colors are now saved
Update ACC for (G)ZDoom configurations to version 1.58
Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration file
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
Remove unused Zandronum_texturesets.cfg (#504)
Categorize Ultimate Doom textures (#503)
Sectors Mode: tag and effect labels are now only updated when necessary, increasing performance
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
Fix MakeAlphaTestImage performance issue
Wavefront OBJ exporter: improved handling of long texture names. Probably fixes #495
Linedefs Mode: fixed a problem where after splitting a linedef the insert vertex preview would not work correctly
Vertices Mode: fixed a potential crash when deleting/dissolving vertices
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