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Created with Raphaël 2.2.026Aug2524232118141293131Jul16426Jun2463230May29282724191613827Apr2322211817151098652122Mar21171614117628Feb27232014137631Jan3064131Dec3028242321161312622Nov211916156131Oct29252423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520181716121198754325Jun2422212019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606Draws vector arrow between Doom format line-to-line specials (#602)Cursor position playtest: stop always marking map changed (#605)Cursor position playtest: Fix spawning sector height check (#604)Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder ModeClassic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sectorZScript: added support for extending classes. Resolves #597Add player view height dropdown to Visplane Explorer plugin UI (#600)Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)Improve game detection in "Open Map" modal dialog (#595)Don't auto-add upper texture for lower adjacent sky sectors (#594)Skip validating unchecked game config resources (#593)Eternity Engine game configurations: added support for arbitrary map names in the default testing parametersBoom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctlyThe deprecated Slope Mode can not be selected as the default mode when opening a map anymoreAdded safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log insteadEffect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589Fixed a bug that could cause a crash when going over the maximum linedef limitVisual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)Fixed a rare crash when pasting a thing that has a model assigned to another mapVanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit stepsImage exporter: sector colors are now taken into accountOBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normalsMODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578DECALDEF parser: fixed a crash when decal numbers were reusedImproved solution for issue #573 to not destroy the undo history when no player start is presentFixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571Fixed a crash when textures contain non-existing patchesAdded game configuration files for MBF21. Thanks to kraflab. Resolves #562Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566UDMF: ceiling plane equation fields are not rounded anymoreGrid transform actions can now be assigned to special keysAction browser form: fixed a visual glitch with action ids that have more than 3 digitsGeneralized options in game configurations can now optionally define a name
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