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Alam Ed Arias
UltimateZoneBuilder
Graph
57b184a9e6b77bbb850b79afadf74ecfa2d22378
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
Draws vector arrow between Doom format line-to-line specials (#602)
Cursor position playtest: stop always marking map changed (#605)
Cursor position playtest: Fix spawning sector height check (#604)
Stair Sector Builder Mode: current settings can be now be saved as a default prefab that will always be loaded when using the Stair Sector Builder Mode
Classic modes: fixed a problem where "test from cursor position" wasn't working correctly when there was no player 1 start in the map and the last edited thing had its argument 0 set. Fixes #603
Visual Mode: fixed a problem where highlighted visual slope handles were not highlighted anymore after clearing the selection
3D Floor Mode: fixed a problem where 3D floor indicators on linedefs were still shown after removing all 3D floors from a sector
ZScript: added support for extending classes. Resolves #597
Add player view height dropdown to Visplane Explorer plugin UI (#600)
Update GZBuilder.cfg references in docs to UDBuilder.cfg (#599)
Improve game detection in "Open Map" modal dialog (#595)
Don't auto-add upper texture for lower adjacent sky sectors (#594)
Skip validating unchecked game config resources (#593)
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
The deprecated Slope Mode can not be selected as the default mode when opening a map anymore
Added safeguard so that the program doesn't crash when encountering an unknown header while unpacking zip files. It will add an error to the log instead
Effect browser form: fixed a bug where effects consisting of multiple bits were not selected correctly. Fixes #589
Fixed a bug that could cause a crash when going over the maximum linedef limit
Visual Mode: fixed a bug where auto-aligning textures wouldn't work correctly in game configurations without support for local sidedef texture offsets, when short texture names were used, but the texture's source was a full texture name (i.e. from the /textures directory)
Fixed a rare crash when pasting a thing that has a model assigned to another map
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
Image exporter: sector colors are now taken into account
OBJ model loader: fixed sanity checks for faces that reference non-existing vertices, texture coordinates, or normals
MODELDEF: Fixed a crash when a FrameIndex tried to reference a model index that wasn't defined. Fixes #578
DECALDEF parser: fixed a crash when decal numbers were reused
Improved solution for issue #573 to not destroy the undo history when no player start is present
Fixed a crash when undoing after using the "test from current position" action when no player 1 start is in the map. Fixes #573
Stair Sector Builder Mode: fixed a crash when trying to build geometry from linedefs without sidedefs. Fixes #569
Linedefs Mode: fixed a problem where flipping a highlighted linedef would also select the linedef. Fixes #571
Fixed a crash when textures contain non-existing patches
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
Map options: removed checkbox for opening resources as read-only. Resources are now always opened as read-only. Fixes #559
Open WAD dialog: don't filter for lowercase *.wad exclusively on non-Windows platforms. Resolves #567
Game configuration dialog: don't filter for only .exe and .bat when selecting a test program on non-Windows platforms. Resolves #566
UDMF: ceiling plane equation fields are not rounded anymore
Grid transform actions can now be assigned to special keys
Action browser form: fixed a visual glitch with action ids that have more than 3 digits
Generalized options in game configurations can now optionally define a name
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