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Alam Ed Arias
UltimateZoneBuilder
Graph
57b796e87de247358a9e0b3353c4ab9b0d4c1769
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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1
OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
GZDoom Game Configuration: fixed lightmap UDMF field names
GZDoom Game Configuration: added lightmap UDMF properties for sidedefs
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
UDMF config: reorganize things some more, using subfolders
First steps to making the script editor work
scripteditor
scripteditor
UDMF config: reorganize things some more, using subfolders
Fix Lua scripts not being read from WAD files
Retain argument values if new thing/line action has the same argument(s)
Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fields
Display mobjscale for things in Visual Mode
Allow editing thing info through Lua
Merge remote-tracking branch 'udb/master'
Fixed some issues with 3D circle rendering, plus UDMF config changes:
Allow changing string argument properties via Lua
Visual Mode: changing brightness now affects sector brightness, holding Alt will change local brightness
Visual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954
Visual Mode: fixed a problem where scaled sprites were shown with the wrong offset
Draw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)
Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)
Visual Mode: looking through selection now applies the thing's pitch to the camera
Visual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955
Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilder
Lua parsing tweaks:
Merge branch 'mono-build-fix' into 'master'
Fix building the mono version
Update version number to 0.6
v0.6
v0.6
Reduce size of item circle object to make smaller circle radii visible
Curve Linedefs: increment angle by 5 instead of 8 when using rotate actions
Add Lua parser for custom objects
Make $(Not)Angled property set fixedrotation
Fix unknown thing sprite offsets
Change one more instance of code assuming 5 arguments instead of 10
Fix string argument handling, fix tooltip on item row/circle argument
WIP: Lua object support
soclua
soclua
Expand 3D floor checks to encompass SRB2's multiple actions
Info panel: fix executor delay being shown incorrectly above 100% GUI scale
Update installer to improve GPL screen
v0.5
v0.5
v0.5: Update version number and revision
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