Skip to content
Snippets Groups Projects
Select Git revision
  • 3dfloormode
  • master default protected
  • scripteditor
  • soclua
  • v0.6
  • v0.5
  • v0.4
  • v0.3
  • v0.2
  • v0.1
10 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.03Oct29Sep28272623212019171615141198765432126Aug232115141312115229Jul17151413109865430Jun292827252420191815141211109875432130May29262423222119171612130Apr2229Mar196325Feb11128Jan2131Dec302928251110927Nov23136429Oct2120326Sep2521201918171513328Aug2321181613721Jul133212Jun11229May28271514119108723Apr21181715920Mar15141311527Feb26191287653231Jan30292827262523221917168764328Dec272625231715141110929Nov2826Oct25242321151413113128Sep27191311654326Aug2524232118141293131Jul16426Jun2463230May29282724191613827Apr2322211817151098652122Mar21171614117628Feb27232014137631Jan3064131Dec3028242321161312622Nov2119161561OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963GZDoom Game Configuration: fixed lightmap UDMF field namesGZDoom Game Configuration: added lightmap UDMF properties for sidedefsGame configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap thingsVisual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF mapUDMF config: reorganize things some more, using subfoldersFirst steps to making the script editor workscripteditorscripteditorUDMF config: reorganize things some more, using subfoldersFix Lua scripts not being read from WAD filesRetain argument values if new thing/line action has the same argument(s)Game Configurations: fixed a problem where the enum list of enum bits handlers was not set for UDMF fieldsDisplay mobjscale for things in Visual ModeAllow editing thing info through LuaMerge remote-tracking branch 'udb/master'Fixed some issues with 3D circle rendering, plus UDMF config changes:Allow changing string argument properties via LuaVisual Mode: changing brightness now affects sector brightness, holding Alt will change local brightnessVisual Mode: fixed a problem where sloped 3D floors with an alpha value of less than 128 were not shown at all instead of fully opaque. Fixes #954Visual Mode: fixed a problem where scaled sprites were shown with the wrong offsetDraw Curve Mode, Draw Ellipse Mode, Draw Rectangle Mode: added option to place things at the designated vertex positions instead of drawing geometry (#956)Point Thing at Cursor: check for a thing's fixedrotation rather than its category's arrow setting (#957)Visual Mode: looking through selection now applies the thing's pitch to the cameraVisual Mode: when applying camera rotation and pitch to things a status message will now be displayed. Fixes #955Merge branch 'master' of git.do.srb2.org:STJr/UltimateZoneBuilderLua parsing tweaks:Merge branch 'mono-build-fix' into 'master'Fix building the mono versionUpdate version number to 0.6v0.6v0.6Reduce size of item circle object to make smaller circle radii visibleCurve Linedefs: increment angle by 5 instead of 8 when using rotate actionsAdd Lua parser for custom objectsMake $(Not)Angled property set fixedrotationFix unknown thing sprite offsetsChange one more instance of code assuming 5 arguments instead of 10Fix string argument handling, fix tooltip on item row/circle argumentWIP: Lua object supportsocluasocluaExpand 3D floor checks to encompass SRB2's multiple actionsInfo panel: fix executor delay being shown incorrectly above 100% GUI scaleUpdate installer to improve GPL screenv0.5v0.5v0.5: Update version number and revision
Loading