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Alam Ed Arias
UltimateZoneBuilder
Graph
5e59c38da63464ac8516ad69f14da21117917034
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Visual mode: rewritten most of the 3d floor clipping and light/color assignment logic. As a result, 3d floors should look much closer to what's seen in GZDoom.
Fixed, Visual mode, UDMF: incorrect texture name was copied when using "Copy Texture" action when copying a texture stored in a folder resource when "Use long texture names" settings was enabled.
MODELDEF support: model frame number is now taken into account when loading MD3 models.
Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization.
Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
Fixed: in some cases the editor was unable to determine which sector a Thing is located in when such thing was placed on top of a linedef between 2 rectangular sectors.
Fixed, Visual mode: fixed a crash when trying to render a Thing with translucent or additive renderstyle outside of any sector.
Fixed, Visual mode: fixed a crash when undoing 3d floor creation.
Sectors/Linedefs modes: removed "Select Things in Selected Sectors" action.
Fixed, Visual mode: size override thing argument types were not taken into account when creating thing bounding box geometry.
Fixed, Visual mode, DB2 bug: Visual Camera Thing's (32000) vertical position was always set to -41 when switching from Visual mode if the camera was not inside a sector.
Fixed, Map Analysis mode: in some cases "Check stuck things" check didn't work properly.
Changed: the editor will now show more detailed messages when unable to initialize DirectX 9.
Irrelevant menu items are no longer shown in the "File" and "Help" menus when no map is open.
Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
Fixed, DB2 bug: scaled size of a texture is an integer value in ZDoom, so we should also treat it as such.
Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
Removed "Paste Properties Options" action.
Fixed, DB2 bug: we should not switch to a new editing mode if it fails to initialize.
Visual mode: noticeable performance boost (rendering now works ~40% faster).
Fixed, UDMF: we should fail map loading if there were TEXTMAP parsing errors.
"Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error.
Added, Visual mode, DECORATE: "Alpha" and "DefaultAlpha" properties are now supported.
Added, Visual mode: translucent/additive geometry is now rendered properly.
Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
Changed, Drag Things mode: things position is now snapped to integers after finishing dragging. Also removed some unneeded update code.
Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP.
Fixed, "Synchronize selection between Visual and Classic modes" setting: vertex selection synchronization was not working when switching from Visual to Classic mode. Also fixed a typo in the setting's name.
Added, Classic modes: default thing arguments are now taken into account when highlighting related map elements.
Changed: when the editor is unable to save the map, it will now display the list of processes, which lock the map file.
Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
Fixed, Thing info panel: fixed KeyNotFoundException when highlighted thing had unknown action.
Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
Fixed, DB2 bug: side panel's tabs were drawn incorrectly when panel's height was lower than cumulative tabs height.
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