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Alam Ed Arias
UltimateZoneBuilder
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5f677e9ad612d70605f6a2037586eab66e40b94b
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Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
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Created with Raphaël 2.2.0
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Eternity Engine Game Configuration: fixed an issue where UDMF sector properties were not labeled as unmanaged
Sound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975
Merge remote-tracking branch 'udb/master'
Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configuration
Apply config-field-based controls to SRB2 editing forms
Merge remote-tracking branch 'udb/master'
Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)
Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
Merge remote-tracking branch 'udb/master'
Fix sidedef "compresion" error message typo (#973)
Visual Mode: the effect of slope things are now only applied if they are specified in the game configuration
Game Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurations
Fix local brightness change not working properly with shadow-casting FOFs above
Merge remote-tracking branch 'udb/master'
Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actions
UDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properly
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
Visual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing
Include SOC-related files in BuilderMono project
Do not clear all custom objects if one or more SOC/Lua scripts throws an error
Add support for flags alongside enum for argument info
Post-UDB-merge fixes
Merge remote-tracking branch 'udb/master'
Add SOC parser for level headers, plus some cleanup
Updated builder.sh to run the editor correctly when the script is started from another directory
ZScript parser: added support for #region and #endregion. Fixes #958
Text file parser: fixed a problem where parsing could fail if the file ended with a comment without an trailing newline
Game Configurations: fixed a crash when no default values for UDMF integer or floating point fields are set
Game Configurations: UDMF integer and floating point fields can now have default values other than 0
Add SOC parser for custom objects
OBJ Exporter: fixed a problem where the wrong textures were used on 3D floors when they have the "use upper/lower texture" flag set
OBJ Exporter: fixed a problem where 3D floor sides were not exported correctly. Fixes #963
GZDoom Game Configuration: fixed lightmap UDMF field names
GZDoom Game Configuration: added lightmap UDMF properties for sidedefs
Game configurations: renamed lightmap things from static to lightmap. Added pulsing, flickering, and random flickering lightmap things
Visual Mode: fixed a problem where floors/ceilings could not be changed in size if the user tried to change their texture offset in a non-UDMF map
UDMF config: reorganize things some more, using subfolders
First steps to making the script editor work
scripteditor
scripteditor
UDMF config: reorganize things some more, using subfolders
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