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Alam Ed Arias
UltimateZoneBuilder
Graph
65861d1e03d7990ecbadfed3db11ea882b0763f2
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)
Renamed default category Decorate to User-defined
Internal: refactored ZScriptTokenizer.ExpectToken for less redundancy
ZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflow
ZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATE
Fixed: DECORATE and ZScript parsers would ignore TNT1 when used in states
GLDEFS, MODELDEF: Included ZScript actors in missing class check
ZScript: implemented 'transient' and 'property' keywords
Internal: tried to fix case sensitivity issues in X11R6RGB colors
Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
Enabled prototype ZScript support
Internal: Disconnected ZDoom actor state data from DECORATE parsing code
Internal: finished enumeration of ZSCript actor properties and flags
Internal: finished enumeration of ZScript actor fields and methods
Internal: Moved ZScript class initialization logic to after querying all lumps
Enabled DECORATE classes to inherit ZScript ones
Internal: disconnected actor parsing from generic ZDoom actor structure
Internal: Fixed class extension, error reporting on invalid top-level keyword
Internal: Added ZScriptParser.cs, ZScriptTokenizer.cs
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
Finished upgrading to VS2015
Changed ZDoom/GitHub links so that people can report issues to the correct page
Updated README.md
Updated README.md
Updated README.md
Added IOException handling to image loading from disk (fixes GZDB Git issue #8)
fixed: Classic Texture Select: selected item in white background is supposed to be blue;
Funny commit to make it increment the revision number. Also, edited Updater.ini.
Product name somehow reset AGAIN. Fixed.
Actually changed the product name
Updated GIT build batch
Fixed the output name in gzbuilder_setup.iss
Always show the revision number in window title, also renamed to GZDB-Bugfix
Upgrade to VS2015 (14.0)
Even with used textures on top disabled, textures should be separate from directories
Use the word 'flats' if currently browsing flats
Removed global 'available textures' header from classic view
Should not have used textures category if not having them on top
Initial classic view mode in texture browser
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