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Created with Raphaël 2.2.017Jan161598765430Dec29282726252423221612108230Nov282624222119181716141110984131Oct2826241411108654327Sep262218171211108765231Aug302923145130Jul2019181715141311764230Jun2625242220191817161514138653231May3029242220191816151413121110987643230Apr29282726252322212019181715131110987654130Mar2925242322211817161514987642129Feb2826252423222117151087652129Jan28272625222018171615141312112130Dec29282724211918171413109742130Nov292824201716131198328Oct262321161592128Sep272523171612108642131Aug28272524232016108764330Jul28272615141397652130Jun292726252422211918151483131May30292827262523181211429Apr2827171615ZScript: enabled custom GZDB actor properties in Default block (//$ comments, same as DECORATE)Renamed default category Decorate to User-definedInternal: refactored ZScriptTokenizer.ExpectToken for less redundancyZScript: fixed odd cases of inheritance (class SpecialShotgun : Shotgun replaces Shotgun) causing stack overflowZScript: moved actor inheritance code to separate step; ZScript: ported game configuration inheritance code from DECORATEFixed: DECORATE and ZScript parsers would ignore TNT1 when used in statesGLDEFS, MODELDEF: Included ZScript actors in missing class checkZScript: implemented 'transient' and 'property' keywordsInternal: tried to fix case sensitivity issues in X11R6RGB colorsFixed: MAPINFO parser wouldn't take quoted OutsideFogDensityFixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite namesEnabled prototype ZScript supportInternal: Disconnected ZDoom actor state data from DECORATE parsing codeInternal: finished enumeration of ZSCript actor properties and flagsInternal: finished enumeration of ZScript actor fields and methodsInternal: Moved ZScript class initialization logic to after querying all lumpsEnabled DECORATE classes to inherit ZScript onesInternal: disconnected actor parsing from generic ZDoom actor structureInternal: Fixed class extension, error reporting on invalid top-level keywordInternal: Added ZScriptParser.cs, ZScriptTokenizer.csInternal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.Finished upgrading to VS2015Changed ZDoom/GitHub links so that people can report issues to the correct pageUpdated README.mdUpdated README.mdUpdated README.mdAdded IOException handling to image loading from disk (fixes GZDB Git issue #8)fixed: Classic Texture Select: selected item in white background is supposed to be blue;Funny commit to make it increment the revision number. Also, edited Updater.ini.Product name somehow reset AGAIN. Fixed.Actually changed the product nameUpdated GIT build batchFixed the output name in gzbuilder_setup.issAlways show the revision number in window title, also renamed to GZDB-BugfixUpgrade to VS2015 (14.0)Even with used textures on top disabled, textures should be separate from directoriesUse the word 'flats' if currently browsing flatsRemoved global 'available textures' header from classic viewShould not have used textures category if not having them on topInitial classic view mode in texture browser
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