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Created with Raphaël 2.2.023Dec222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec29282726252423221612108230Nov282624222119181716141110984131Oct2826241411108654327Sep26221817121110876Add the license that applies to BuilderNativeImplement resource cleanup for all resource typesRemove more dictionaries from the render loopFix typoMove matrix functions to its own fileDeclare the uniform variables in C#Misc adjustments to make the cherry-picked 'C# shader resources' commit workAdd OpenGL output log to .gitignoreRemove shader references from BuilderNative.vcxprojRemoved -f suffixes for floats (not supported on AMD)Move the shaders to C# resourcesMerge branch 'master' into slimgl_mergeAdd fps counter in visual modeAdd FPS counter for visual modeClearing the current active OpenGL context is apparently very expensive. Only do it if we're destroying an OpenGL context.Speed up linedef processing by not relying on a hashmapTrade some memory for speedFix the error handling: only create one call unless there's an error and only check for errors in functions that can failFixed a crash that would happen in the texture set editor when double-clicking on the last textureUse C++ and SSE code to do matrix mathFlip GDI bitmap in model loading before feeding it to OpenGLOnly set uniform for world matrix if it was the only one that changedOnly set uniforms if they changedUse OpenGL sampler objectsPlace all vertex buffers in the same GPU vertex buffer so that the 3D scene only contains 2 vertex buffer binds per frameCall wglMakeCurrent before SwapBuffers in Windows context implementationReturn old code for grid drawing on the renderer sideUse PBO to stream texture data for software renderingFixed: don't reduce alpha twice in 2D render layersFixed: skybox generated from Doom texture was misplacedReturned CodeImp's software renderer for line plottingRemoved -f suffixes for floats (not supported on AMD)Added credit to Talon1024 & dpJDeleted SlimDX; returned pre-build event to copy appropriate DevIL versionMerge remote-tracking branch 'origin/master' into slimgl_mergeImproved error reportingReenabled point filtering in visual modeZscript bool user variables are now treated as bool instead of intFixed: depth tested FBO did not workFixed: alpha in the plotter was applied twice
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