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Created with Raphaël 2.2.05Nov211Oct10985326Sep171611975230Aug292724201410531Jul282423171612105230Jun29282619976432125May22212015131125Apr2318171419Mar17Dec131211109876543218Sep26Jul5Oct4318Sep171615141311109876432131Aug302928262423222120191817161514131211102131Jul8May24Mar30Jan11953223Aug222119151432131Jul3029282423222120191715131211109876543228Jun27232019181716151211876542131May3026252421201917161413121110965432128Apr272625242322212019181716151413121110986542130Mar292826252423212019181716151312Changed "Bottom offset" label to "Lower offset" in Linedef edit form"Texture/Upper offset" label in Linedef edit form wasn't aligned properly. Added "lightfog" flag support.Added multiple engine support for any game configuration.[WIP] Some more work on Properties Dock plugin...[WIP] Some more work on Properties Dock plugin...Started working on Properties Dock pluginVisual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. UDMF light editing in GZDoom Visual mode: sector brightness is changed instead of "lightceiling" property if targeted ceiling is part of 3D-floor.Builder 1.13:Fixed another config error in ZDoom_ACS.cfgEvent lines are now shown for ActorMover.Added event lines.Order, in which patrol points and interpolation points are connected can now be shown in Things and Visual modes.Z-height of a thing can now be changed in absolute and relative mode in Thing Edit form.Added Redraw Sector modeDynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category)Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). Fixed severe lags during Texture Browser opening when resource wad for current texture had lots of textures.Added linedef direction preview to Draw Geometry modeUpdated ZDoom ACC to 1.53Tiny fixes in Color Picker pluginAdded unknown things check to Error CheckerFloor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode.Added palette size check to prevent crash if palette is corrupted For some reason, folders in Texture browser were sorted in descending order.UDMF Controls plugin:Updated to Doom Builder 2 r1599:GZDoom Builder 1.12e:GZDoom Builder 1.12d:GZDoom Builder 1.12b:Sectors height is now stretched 120% to match (G)ZDoom's way of rendering.GZDoom Builder 1.12a:Set PlatformTarget of ColorPicker, UDMFControls, TagExplorer and VisplaneExplorer to x86 (this should make Siberian_Tiger's work a little bit easier, I suppose...)GZDoom Builder 1.12:Fixed an error when a setting in configuration is outside of PreferencesForm's slider range.Fixed Decorate parser error while parsing one line actors.GZDoom Builder 1.11a:Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode.
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