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Created with Raphaël 2.2.017Mar151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec29282726252423221612108230Nov282624222119181716141110984131Oct2826241411108654327Sep262218171211108765231Aug302923145130Jul2019181715141311764230Jun2625242220191817161514138653231May3029242220191816151413121110987643230Apr29282726252322212019181715131110987654130Mar2925242322211817161514987642129Feb2826252423222117151087652129Jan28272625222018171615141312112130Dec29282724211918171413109742130Nov292824201716131198328Oct2623Fixed: texture copy/paste in the visual mode was detected as failed pasting and caused a beep. (reported by DOOMGABR, abbuw, Turret_Master)Fixed: forgot to add ZDDomPoint sprites...Internal: fixed compiler warningsFixed: the old way of checking for GZDB's directory writability would not work in certain versions of WINE/MonoFixed: removing a thing should also remove it from the visible things list. (reported by DOOMGABR)Internal: removed debug code from Renderer3D.Merge branch 'master' of github.com:jewalky/GZDoom-Builder-BugfixFixed: cutting a thing in visual mode would leave disposed BaseVisualThings in the selection. (reported by DOOMGABR)Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)Updated ZDoom ACS compilerMade Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errorsFixed: returned accidentally lost Skulltag thing typesInternal: Oops: removed useless leftover fileUpdated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)Fixed field caption for floor glow color.Fixed: field name for things is called color_sprites.Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctlyAdded more specific debug logging to random NullPointerException crash placeFixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)Camera texture can be longer than 8 charactersUpdated ZScript parser to the latest syntaxFixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame.Fixed: never pick up POL5 frame definition from Actor::GenericCrush. Ew, blood.Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)Fixed: flats and textures with the same name were not cached correctly in the texture browser. (reported by DOOMGABR)Internal: Fixed: builtin light alteration by actor flags logic in GetGZLightTypeByClassFixed: actor flags with inheritance from GZDoom dynamic lights (i.e. PointLight)Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.Fixed: sprite replacements with different rotation count weren't handled correctly. (reported by DOOMGABR)Fixed: saving a script would reset scrolling to the topFixed: arg0str TextBox wasn't aligned to the right on Windows 10 (reported by SanyaWaffles)Changed: just use //$ArgNStr to check if arg0str is supported. If the argument is present, arg0str will be shown.Fixed: don't use script control for non-script arg0str. That breaks things.Added: custom arg0str things with //$ArgNAllowStr and //$ArgNStr (title for string version)Added: search&replace support for non-script arg0strAdded: arg0str for non-script specials in Search (only output, matching and replacement not work yet)Fixed: handling of arg0str in non-script specials in info panel; default arg0str.Added: arg0str in non-script specials. Kinda.
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