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Alam Ed Arias
UltimateZoneBuilder
Graph
806a71fec28a5d330c9b49c128b9596f16cfb678
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef.
Fixed a crash when saving a map with changed, but not recompiled SCRIPTS lump.
Fixed inability to load resources from the map wad when it had read-only flag set.
Added, Map Analysis mode: added "Check unknown actions and effects" check.
Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).
Added, Sound Environments mode: sound environments of the same type are now colored using the same color.
Internal: moved script compilation logic to appropriate DataReaders.
Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.
Fixed, all drawing modes: in some cases incorrect sector shape was constructed when updating sector shapes after drawing new lines, which resulted in nearby sectors being merged into sector(s) affected by linedefs drawing.
Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs.
Fixed, Find and Replace mode: fixed an exception when trying to assemble search result label for a named script without arguments.
Added, Find and Replace mode: action arguments are now displayed in "Linedef Action and Arguments" and "Thing Action and Arguments" search results.
Fixed, Linedefs mode: fixed inability to highlight linedefs when "Stitch geometry within" setting was set to 0.
Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false.
Added some boilerplate to clipboard operations.
Fixed a bunch of typos.
Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.
Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.
Fixed, DECORATE parser: editor comments caused the parser to skip next actor definition when used in incorrect scope.
Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0.
Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.
Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason.
Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor.
Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected.
Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).
Internal: some DataReaders refactoring.
Fixed, Classic modes: fixed excessive redraws and text label / sector highlight flickering when using rectangular selection with modifier keys.
Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.
Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.
Internal: did some refactoring.
Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.
Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.
Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.
Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.
Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.
Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.
Added support for "Light()" DECORATE state expression.
Added support for "Bright" DECORATE state keyword.
Visual mode: fixed a crash when trying to render a thing after resetting D3D device.
Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
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