Skip to content
Snippets Groups Projects
Select Git revision
  • 3dfloormode
  • master default protected
  • scripteditor
  • soclua
  • v0.6
  • v0.5
  • v0.4
  • v0.3
  • v0.2
  • v0.1
10 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.015May1413121110987643230Apr29282726252322212019181715131110987654130Mar2925242322211817161514987642129Feb2826252423222117151087652129Jan28272625222018171615141312112130Dec29282724211918171413109742130Nov292824201716131198328Oct262321161592128Sep272523171612108642131Aug28272524232016108764330Jul28272615141397652130Jun292726252422211918151483131May30292827262523181211429Apr28271716151413121065432131Mar302726252423222118171613111097654327Feb26252422201915141312764130Jan292827262523222019181716151412111098765330Dec292423221916121110854325Nov221715131211106543231Oct302928262322212017151312973130Sep2926242322201918171615131211109843230Aug2826251912118765418Jul171615Fixed, Visual mode: texture offsets were updated multiple times when moving texture offsets of several extrafloor sides linked to the same control sidedef.Fixed a crash when saving a map with changed, but not recompiled SCRIPTS lump.Fixed inability to load resources from the map wad when it had read-only flag set.Added, Map Analysis mode: added "Check unknown actions and effects" check.Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation).Added, Sound Environments mode: sound environments of the same type are now colored using the same color.Internal: moved script compilation logic to appropriate DataReaders.Changed, Visual mode: "Auto-align textures" and "Paste Textures Floodfill" actions now use visual mode geometry to determine whether a sidedef part should be processed. This fixes inability to apply said actions to sidedef parts only visible because of slopes.Fixed, all drawing modes: in some cases incorrect sector shape was constructed when updating sector shapes after drawing new lines, which resulted in nearby sectors being merged into sector(s) affected by linedefs drawing.Added: when "sidedefcompressionignoresaction" property is set to false, sidedefs, which belong to a line with a non-zero action or tag, will be skipped when compressing sidedefs.Fixed, Find and Replace mode: fixed an exception when trying to assemble search result label for a named script without arguments.Added, Find and Replace mode: action arguments are now displayed in "Linedef Action and Arguments" and "Thing Action and Arguments" search results.Fixed, Linedefs mode: fixed inability to highlight linedefs when "Stitch geometry within" setting was set to 0.Game configurations: added "sidedefcompressionignoresaction" property. When set to true, sidedefs will be compressed regardless of linedef action (DB2 behaviour). When set to false, sidedefs, which belong to a line with an action, will be skipped when compressing sidedefs. Default value is false.Added some boilerplate to clipboard operations.Fixed a bunch of typos.Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling.Fixed: in some cases sidedefs were incorrectly reassigned when applying Edit Selection and Drag Geometry modes.Fixed, DECORATE parser: editor comments caused the parser to skip next actor definition when used in incorrect scope.Fixed, Visual mode: rendering effects of "Slope floor/ceiling to here" things (9500/9501) should not be applied when their arg0 is 0.Fixed, Visual mode: "Rotate CW"/"Rotate CCW" actions should update thing-based effects when used on Things.Fixed, Script Editor: rewritten keyboard shortcut handling logic. Now it's (hopefully) no longer possible to insert unrelated characters when using keyboard shortcuts. Also "Duplicate line" (Ctrl-D) command was disabled for no reason.Fixed, Script Editor: fixed a crash triggered by creating a new tab, then closing script editor.Fixed, Things mode: fixed a crash when switching to Things mode when more than 256 things were selected.Added: holding Control key while switching to/from Visual mode will now temporarily disable position synchronization (works only when 'Synchronize camera position between 2D and 3D modes' Preferences option is enabled).Internal: some DataReaders refactoring.Fixed, Classic modes: fixed excessive redraws and text label / sector highlight flickering when using rectangular selection with modifier keys.Fixed, Visual mode: in some cases translucency was ignored on inner top sides of translucent 3d floors.Fixed, Visual mode: 3d floor outer sides were not updated after toggling rendering effects off, then on.Internal: did some refactoring.Fixed, Game configurations window: new test engine entry was still added when pressing "New Test Engine" button, then canceling the browse dialog.Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection.Fixed: added a simple extension-based filtering to Folder/PK3/PK7 resources to prevent loading data from unrelated resources.Added, Sectors, Linedefs, Things modes: map element selection order of rectangular selection is now direction-dependent.Fixed, Visual mode, UDMF: in some cases Fade color was not applied to floor and ceiling surfaces of 3d floors.Added, Draw Lines mode: additional guidelines and horizontal/vertical line lengths can now be displayed for currently drawn line using "Show guidelines" top menu button.Added support for "Light()" DECORATE state expression.Added support for "Bright" DECORATE state keyword.Visual mode: fixed a crash when trying to render a thing after resetting D3D device.Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides.
Loading