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Created with Raphaël 2.2.012Nov878765428Oct262524232221171614121110876329Sep28272623212019171615141198765432126Aug232115141312115229Jul17151413109865430Jun292827252420191815141211109875432130May29262423222119171612130Apr2229Mar196325Feb11128Jan2131Dec302928251110927Nov23136429Oct2120326Sep2521201918171513328Aug2321181613721Jul133212Jun11229May28271514119108723Apr21181715920Mar15141311527Feb26191287653231Jan30292827262523221917168764328Dec272625231715141110929Nov2826Oct25242321151413113128Sep27191311654326Aug2524232118141293131Jul16426Jun2463230May29282724191613827Apr2322211817151098652122Mar21171614117628Feb27232014137Makefile: shared flag is only for the linkerUpdate .gitlab-ci.yml fileMatrix: disable SSE for non i386, x86_64, include ARM and ARM64 but not for ARM64ECMakefile: error on warningsNative: fix support for Linux/GNUUpdate fasttrig.hUpdate OpenGLContext.cppUpdate .gitlab-ci.yml fileMingw supportUpdate .gitlab-ci.yml fileMingw32 supportRotate wallsprite objects 90 degrees to match SRB2's papersprite behaviorMerge remote-tracking branch 'udb/master'Merge branch 'gitlab-ci' into 'master'Update .gitlab-ci.yml fileDisable decimal vertex positions since SRB2 doesn't support themScript Editor: pressing enter in the search box now performs the search. Pressing enter in the search box of the replace tab performs a search. Pressing enter in the replace box of the replace tab now performs a replacement. Pressing the Escape key now closes the dialog. Fixes #972Updated ACC version for GZDoom to 1.60. Fixes #972Game Configurations: added missing UDMF properties to GZDoom's game configuration. Fixes #978Game Configurations: added texture skewing options to the GZDoom game configurationsFix string arguments not being editableAdded game configuration for DSDADoom UDMF (provided by kraflab)Eternity Engine Game Configuration: fixed an issue where UDMF sector properties were not labeled as unmanagedSound Propagation Mode: fixed a crash when things were outside the map's geometry bounding box. Fixes #975Merge remote-tracking branch 'udb/master'Edit Linedef dialog (UDMF): fixed a problem where the back sidedef's controls were not disabled correctly if their UDMF fields were not set in the game configurationApply config-field-based controls to SRB2 editing formsMerge remote-tracking branch 'udb/master'Game Configurations: updated Doom format game configuration for EDGE-Classic (provided by Lobo)Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)Merge remote-tracking branch 'udb/master'Fix sidedef "compresion" error message typo (#973)Visual Mode: the effect of slope things are now only applied if they are specified in the game configurationGame Configurations: added support for enabling or disabling support for vertex heights in UDMF game configurationsFix local brightness change not working properly with shadow-casting FOFs aboveMerge remote-tracking branch 'udb/master'Visual Mode: fixed a problem where flood selection did not work correctly when sidedefs were previously marked by other actionsUDMF type handler: fixed a problem where default values provided as integers for floating point fields failed to convert properlyMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderVisual Mode: fixed a problem where flood selection would operate from all selected surfaces and not just the clicked on one. This behavior can be reverted by enabling the "Use buggy flood select in Visual Mode" option in Preferences -> Editing (#969)
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