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Created with Raphaël 2.2.03Nov231Oct302928262322212017151312973130Sep2926242322201918171615131211109843230Aug2826251912118765418Jul1716151412117230Jun27May212019151413128653230Apr21189873223Mar201917141211107654328Feb272621201918107330Jan27242320171613111098326Dec2423201817131211106543229Nov2722212018864121Oct27Sep2624191716131211965330Aug292827262322212019141312109875231Jul30292625242319151211109854127Jun252419171413121110654331May30292720226Apr251916151211985432129Mar2826252221201830Nov2726252220191311965211Oct10985326Sep171611975230Aug292724201410531Jul282423171612105230Jun29282619976432125May22212015131125Apr2318171419Mar17Dec131211109876543218Sep26Jul5Oct4318Sep171615141311109Err...A slightly better implementation of previous commit...Fixed, "OpenMapInCurrentWad" action: we should not switch to already opened map.Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.Fixed, Change Map form: keyboard focus was not properly updated after selecting current map in the maps list.Fixed: when switching to a different map format, all nodes with "nodebuild" property set to true in the "maplumpnames" block of current game configuration are now removed.Fixed: it's now impossible to set grid size smaller than 1.A warning is now displayed when an unclosed marker range is found in a WAD (e.g. when there's a S_START, but no S_END after it).Fixed: SaveScreenshots method was called several times when child windows were open.Fixed: in some cases incorrect window bounds were used when saving active window screenshot when several child windows were open.Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode.Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.DECORATE parser: let's not use LANGUAGE keywords as actor titles.Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.Visual mode: selection info was not updated in some cases.Game configurations, UDMF: added "midtex3dimpassible" linedef flag.Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique.Fixed, DECORATE parser: we should use full path when reporting wad DECORATE parse errors.Internal: removed ambiguous method override.DECORATE parser: parse errors are more detailed now.Fixed: undo list must be cleared during "Switch map in current wad" action.Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.Fixed: regular and block comment parsing was broken in TEXTMAP parser.General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.Updated documentation.Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.Sector Edit form, UDMF: added "Slopes" tab.Updated some icons. The new ones should be more visible when using dark Windows themes. Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).Changed, Visual mode: "Help" panel is now updated only if it is the active tab.Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.Fixed, Directory/PK3/PK7 image loading: we should use DoomTexture as expected format when loading flats from non-"Flats" folders.Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.Fixed: it was possible to add the same Docker several times using General.Interface.AddDocker().Fixed, Tag Explorer: "Export to file" logic was broken. More fixes to PK3/Directory patch and texture search/creation logic.More fixes to PK3/Directory patch and texture search logic.
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