Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
UltimateZoneBuilder
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Alam Ed Arias
UltimateZoneBuilder
Graph
8a0ca0e6506a1e73aa603869268667146c3b53b4
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
3
Nov
2
31
Oct
30
29
28
26
23
22
21
20
17
15
13
12
9
7
3
1
30
Sep
29
26
24
23
22
20
19
18
17
16
15
13
12
11
10
9
8
4
3
2
30
Aug
28
26
25
19
12
11
8
7
6
5
4
18
Jul
17
16
15
14
12
11
7
2
30
Jun
27
May
21
20
19
15
14
13
12
8
6
5
3
2
30
Apr
21
18
9
8
7
3
2
23
Mar
20
19
17
14
12
11
10
7
6
5
4
3
28
Feb
27
26
21
20
19
18
10
7
3
30
Jan
27
24
23
20
17
16
13
11
10
9
8
3
26
Dec
24
23
20
18
17
13
12
11
10
6
5
4
3
2
29
Nov
27
22
21
20
18
8
6
4
1
21
Oct
27
Sep
26
24
19
17
16
13
12
11
9
6
5
3
30
Aug
29
28
27
26
23
22
21
20
19
14
13
12
10
9
8
7
5
2
31
Jul
30
29
26
25
24
23
19
15
12
11
10
9
8
5
4
1
27
Jun
25
24
19
17
14
13
12
11
10
6
5
4
3
31
May
30
29
27
20
2
26
Apr
25
19
16
15
12
11
9
8
5
4
3
2
1
29
Mar
28
26
25
22
21
20
18
30
Nov
27
26
25
22
20
19
13
11
9
6
5
2
11
Oct
10
9
8
5
3
26
Sep
17
16
11
9
7
5
2
30
Aug
29
27
24
20
14
10
5
31
Jul
28
24
23
17
16
12
10
5
2
30
Jun
29
28
26
19
9
7
6
4
3
2
1
25
May
22
21
20
15
13
11
25
Apr
23
18
17
14
19
Mar
17
Dec
13
12
11
10
9
8
7
6
5
4
3
2
18
Sep
26
Jul
5
Oct
4
3
18
Sep
17
16
15
14
13
11
10
9
Err...
A slightly better implementation of previous commit...
Fixed, "OpenMapInCurrentWad" action: we should not switch to already opened map.
Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
Fixed, Change Map form: keyboard focus was not properly updated after selecting current map in the maps list.
Fixed: when switching to a different map format, all nodes with "nodebuild" property set to true in the "maplumpnames" block of current game configuration are now removed.
Fixed: it's now impossible to set grid size smaller than 1.
A warning is now displayed when an unclosed marker range is found in a WAD (e.g. when there's a S_START, but no S_END after it).
Fixed: SaveScreenshots method was called several times when child windows were open.
Fixed: in some cases incorrect window bounds were used when saving active window screenshot when several child windows were open.
Fixed: in some cases selection synchronization logic worked incorrectly when switching from Visual to Classic mode.
Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated.
Fixed, Thing Edit form: double-click on a thing type in the Things list was handled incorrectly in some cases.
DECORATE parser: let's not use LANGUAGE keywords as actor titles.
Randomize Sectors form: added "Use vertex heights" check-boxes. When enabled and used on triangular sectors, it can be used to create a terrain-like look.
Visual mode: selection info was not updated in some cases.
Game configurations, UDMF: added "midtex3dimpassible" linedef flag.
Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting).
Fixed: since we are now using Dictionary in WADReader.GetDecorateData, all names should be unique.
Fixed, DECORATE parser: we should use full path when reporting wad DECORATE parse errors.
Internal: removed ambiguous method override.
DECORATE parser: parse errors are more detailed now.
Fixed: undo list must be cleared during "Switch map in current wad" action.
Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
Fixed: regular and block comment parsing was broken in TEXTMAP parser.
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Updated documentation.
Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
Sector Edit form, UDMF: added "Slopes" tab.
Updated some icons. The new ones should be more visible when using dark Windows themes.
Optimization, PK3: approximately 2x performance increase during background resource loading (~7 seconds vs ~16 seconds in r2083, tested on Enjay's Genetech MAP01).
Changed, Visual mode: "Help" panel is now updated only if it is the active tab.
Changed, Directory/PK3/PK7: on second thought, we don't need to load textures/flats from all possible locations (does anyone really needs to see sprites and graphics in the texture browser?), so this logic now only works when looking for patches.
Fixed, Directory/PK3/PK7 image loading: we should use DoomTexture as expected format when loading flats from non-"Flats" folders.
Changed: both DoomTexture and DoomFlat formats should be checked when determining an image format if "Mix textures and flats" flag is set.
Fixed: it was possible to add the same Docker several times using General.Interface.AddDocker().
Fixed, Tag Explorer: "Export to file" logic was broken.
More fixes to PK3/Directory patch and texture search/creation logic.
More fixes to PK3/Directory patch and texture search logic.
Loading