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Alam Ed Arias
UltimateZoneBuilder
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a196457f83e982a18b43a9fa834ab5b26436d62e
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4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
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v0.1
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Created with Raphaël 2.2.0
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Implement pcx loader (I can't believe I wrote this in 2020...)
Add missing try/catch
Remove DevIL dependency
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
Fatal crash (Texture name input) #367
Fix load bug where exactly one image per thread would not get loaded
Load images when they accessed
LoadImage should not be virtual
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
Only use GetBitmap for the alpha test
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
Trying to figure out matrix black magic
Autodetect platform
Produce release build
Unix build fixes
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
Fixed nonsensical values being returned when using +++/--- in many fields.
Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
Fixed: light clipping on back faces was gone
Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.
Slopes in 3D floors work again
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
Fix glError returning a null pointer
Some cleanups
Write uniform data into separate structures
Only call seterror if the context creation fails
Improve error message if OpenGL context creation fails
Merge branch 'shadercompiler'
Lower depth bits requirement
Fix profile not being used
Work a little harder to find an usable OpenGL version
Allow functions block in a shader, error out on duplicate functions
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
Fixed token position for named tokens
- Handles on floor are shown
Added GLSL shader preprocessor
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