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Created with Raphaël 2.2.014Jan1312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec292827Implement pcx loader (I can't believe I wrote this in 2020...)Add missing try/catchRemove DevIL dependencyFixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was brokenFatal crash (Texture name input) #367Fix load bug where exactly one image per thread would not get loadedLoad images when they accessedLoadImage should not be virtualDispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.Only use GetBitmap for the alpha testReplace GetBitmap with more descriptive functions and move the alpha test inside ImageDataMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrollingTrying to figure out matrix black magicAutodetect platformProduce release buildUnix build fixesMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderFixed nonsensical values being returned when using +++/--- in many fields.Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Fixed: light clipping on back faces was goneRewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233.Slopes in 3D floors work againMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderFix glError returning a null pointerSome cleanupsWrite uniform data into separate structuresOnly call seterror if the context creation failsImprove error message if OpenGL context creation failsMerge branch 'shadercompiler'Lower depth bits requirementFix profile not being usedWork a little harder to find an usable OpenGL versionAllow functions block in a shader, error out on duplicate functionsFixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligningFixed token position for named tokens- Handles on floor are shownAdded GLSL shader preprocessor
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