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Created with Raphaël 2.2.023Feb22191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817161598765430Dec292827It's not possible to have a slope handle be selected and set as pivot at the same timeDrawing slope handles works correctly nowImproved drawing length of slope handles on sloped lines (still too short, possibly because of aspect ratio correction?)Pivot handles can now be set with the normal action to edit objects (no additional hotkey needed)The slope handle closes to the mouse cursor will now always be picked (no minimum distance required anymore)Added action to toggle between picking slope handles or other map elementsCode cleanup, added some commentsDrawing visual slope handles is (mostly) working nowRemove DevIL dllsFix broken patch loadingFix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)Merge remote-tracking branch 'origin/master' into nodevilFixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'More trying to get it to work...Fixed: CalculateArea was doing some weird shit (resolves #372)Add texture format to the Texture class so that render target textures do not have to be in the bgra8 formatExtra config block for Large Maps (PR#368 by Zanieon)Implement tga image loaderFix offsetting bugImplement pcx loader (I can't believe I wrote this in 2020...)Add missing try/catchRemove DevIL dependencyFixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was brokenFatal crash (Texture name input) #367Fix load bug where exactly one image per thread would not get loadedLoad images when they accessedLoadImage should not be virtualDispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.Only use GetBitmap for the alpha testReplace GetBitmap with more descriptive functions and move the alpha test inside ImageDataMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrollingTrying to figure out matrix black magicAutodetect platformProduce release buildUnix build fixesMerge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilderFixed nonsensical values being returned when using +++/--- in many fields.Add Continuous Integration via GitHub Actions workflow (PR#359 by alexey-lysiuk)
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