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Created with Raphaël 2.2.030Sep2926242322201918171615131211109843230Aug2826251912118765418Jul1716151412117230Jun27May212019151413128653230Apr21189873223Mar201917141211107654328Feb272621201918107330Jan27242320171613111098326Dec2423201817131211106543229Nov2722212018864121Oct27Sep2624191716131211965330Aug292827262322212019141312109875231Jul30292625242319151211109854127Jun252419171413121110654331May30292720226Apr251916151211985432129Mar2826252221201830Nov2726252220191311965211Oct10985326Sep171611975230Aug292724201410531Jul282423171612105230Jun29282619976432125May22212015131125Apr2318171419Mar17Dec131211109876543218Sep26Jul5Oct4318Sep171615141311109876432131Aug30292826242322Fixed a broken lookup update logic in WAD.Remove() and WAD.RemoveAt().Fixed, Classic modes: Alt-dragging map elements (e.g. "snap to grid increment while dragging" mode) was not working properly.Added ChangelogMaker tool, updated MakeSVNRelease.batMap Analysis: added "Check unused things" check.Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.Map Analysis: "Check texture alignment" check now works in UDMF map format.More changes to ZDoom_ACS.cfg and ZDoom_DECORATE.cfg...Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.Scripting: added A_DamageSelf, A_DamageTarget, A_DamageTracer and CheckClass definitions, fixed a bunch of inconsistencies in ZDoom_DECORATE.cfg.Changed: when using "Save map" action, only .dbs file is saved when map was not changed.Cosmetic: Angle Control now has angle marks.Internal: sort sector levels only if there are more than 2 of them in a given sector.Added: Map Analysis: added "Check texture alignment" check. Currently it works only in Doom/Hexen map formats.Action Selector control: actions can now be scrolled using up/down keys and mouse wheel.Updated ZDoom ACC.ZDoom_linedefs.cfg: Thing_SetGoal was missing 4-th argument.Fixed: Drag Geometry Mode: dragged sectors, linedefs or vertices were snapped to 0, 0 in some cases when trying to snap them to a linedef fully inside of a grid cell.Fixed: Visual mode: vavoom-type 3d floor sidedefs were not selectable.Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works properly with vavoom-type 3d floors.Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on floors and ceilings of a 3d floor.MODELDEF parser: fixed a crash when trying to add a model definition when another one was already created for the same actor.ZDoom_ACS.cfg: added "DropInventory" function definition.Preferences Form: renamed "Scale models in visual modes" to "Stretched view in visual modes". When enabled, this setting now increases vertical scale of the world and sprites in visual mode instead of decreasing vertical scale of models.Sector slopes were not copied by "Copy Properties" actions and were missing from Paste Properties Options form.Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.Reformatted debug output from previous commit so it no longer generates compilation warnings when compiling in Release mode.Fixed a crash when trying to update a vertex handle geometry.Sidedef texture offsets are now translated when pasting map elements from UDMF to non-UDMF maps.Cosmetic: reformatted screenshot labels a bit.Preferences: added "Vertex scale (3D)" preference, renamed "Vertex scale factor" to "Vertex scale (2D)".Game Configurations: added "requiresactivation" linedef property (defaults to "true").Linedef Edit Form: activation flags check was not updated properly.Split Linedef Edit Form into 2 versions: one for Doom/Hexen, and the other for UDMF map format.Flags Form: added special handling for flag with zero value.Sector Edit Form (Doom/Hexen): ermm... negative sector brightness is actually a thing...Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness.Sector Edit Form: added "height offset" input. It can be used to change floor and ceiling height by given value. Also added some tooltips.Map Analysis mode: "Check overlapping vertices" returned false-positive results in some cases.Map Analysis mode: results can now be hidden individually.Map Analysis mode: results list now has a context menu, which allows to hide/show results based on type of selected result and to copy description of selected result to clipboard.
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