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Created with Raphaël 2.2.030Jun292827252420191815141211109875432130May29262423222119171612130Apr2229Mar196325Feb11128Jan2131Dec302928251110927Nov23136429Oct2120326Sep2521201918171513328Aug2321181613721Jul133212Jun11229May28271514119108723Apr21181715920Mar15141311527Feb26191287653231Jan30292827262523221917168764328Dec272625231715141110929Nov2826Oct25242321151413113128Sep27191311654326Aug2524232118141293131Jul16426Jun2463230May29282724191613827Apr2322211817151098652122Mar21171614117628Feb27232014137631Jan3064131Dec3028242321161312622Nov211916156131Oct29252423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520GZDoom Game Configuration: removed unused thing 9875Linedef Edit Form: fixed a crash when using 402 as the linedef actionAdded support for models in IQM formatGZDoom Game Configuration: fixes to ZDRay thingsEternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924)Disable local sidedef texture offsets againUpdate version number to v0.3v0.3v0.3Manually disable model rendering/dynamic light menu options for SRB2Don't render always intangible & invisible FOFs, fix half light blocksEnable local sidedef texture offsetsUpdate revision number to match latest UDB mergeMerge remote-tracking branch 'udb/master'Add toasts to Visual Mode's "Show Things" action (#922)Eternity Engine Game Configuration: add UDMF sidedef skew properties (#918)ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915)Eternity Engine Game Configuration: fixed UDMF thingsfilters (#914)Update revision number to match latest UDB mergeMerge remote-tracking branch 'udb/master'Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912UDBScript: fixed a problem where hot reloading would not scroll the the previously selected scriptUDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897Make 3D floor mode support SRB23dfloormode3dfloormodeOptimize SRB2 NiGHTS/zoom tube/polyobject renderingFix multi-mare NiGHTS path renderingDisable light/sound radii toggles if unsupportedAdd config parameters for disabling certain Doom-related modes (that don't make sense for SRB2)Implement FOF texture alignmentUpdate revision number to match latest UDB mergeMerge remote-tracking branch 'udb/master'Merge branch 'absolutez' into 'master'Update thing Z whenever "Absolute Z Height" flag is (un)checkedSupport Flip flag, add properties for flip & absolutez flagsImplement absolutez flag for thingsAdd centerhitbox thing propertyAdded action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)Add explicit PKE resource support (#901). Fixes #575Edit Selection Mode: added support for (counter)clockwise rotation actions (#900)Add line special 301: Line_QuickPortal to ZDoom UDMF (#896)UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start
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