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Alam Ed Arias
UltimateZoneBuilder
Graph
beacc21d966fd2b4e521e4cee645558c2d47e4e2
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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GZDoom Game Configuration: removed unused thing 9875
Linedef Edit Form: fixed a crash when using 402 as the linedef action
Added support for models in IQM format
GZDoom Game Configuration: fixes to ZDRay things
Eternity Engine Game Configuration: add & enable UDMF wall/local sidedef brightness (#924)
Disable local sidedef texture offsets again
Update version number to v0.3
v0.3
v0.3
Manually disable model rendering/dynamic light menu options for SRB2
Don't render always intangible & invisible FOFs, fix half light blocks
Enable local sidedef texture offsets
Update revision number to match latest UDB merge
Merge remote-tracking branch 'udb/master'
Add toasts to Visual Mode's "Show Things" action (#922)
Eternity Engine Game Configuration: add UDMF sidedef skew properties (#918)
ZScript: fixed a problem where state goto expressions were not parsed correctly. Fixes #913
Eternity Engine Game Configuration: enable UDMF local sidedef texture offsets (#915)
Eternity Engine Game Configuration: fixed UDMF thingsfilters (#914)
Update revision number to match latest UDB merge
Merge remote-tracking branch 'udb/master'
Draw Grid Mode: fixed a problem where "continuous drawing" would redraw all previously drawn shapes each time a drawing was finished. Fixes #912
UDBScript: fixed a problem where hot reloading would not scroll the the previously selected script
UDBScript: fixed an issue where the Thing's class getSector method did not return null when the thing was not in a sector. Fixes #897
Make 3D floor mode support SRB2
3dfloormode
3dfloormode
Optimize SRB2 NiGHTS/zoom tube/polyobject rendering
Fix multi-mare NiGHTS path rendering
Disable light/sound radii toggles if unsupported
Add config parameters for disabling certain Doom-related modes (that don't make sense for SRB2)
Implement FOF texture alignment
Update revision number to match latest UDB merge
Merge remote-tracking branch 'udb/master'
Merge branch 'absolutez' into 'master'
Update thing Z whenever "Absolute Z Height" flag is (un)checked
Support Flip flag, add properties for flip & absolutez flags
Implement absolutez flag for things
Add centerhitbox thing property
Added action to change the index of linedefs, things, sectors, and vertices. Can be accessed through a shortcut (not bound by default) or the menu of the respective mode (#903)
Add explicit PKE resource support (#901). Fixes #575
Edit Selection Mode: added support for (counter)clockwise rotation actions (#900)
Add line special 301: Line_QuickPortal to ZDoom UDMF (#896)
UDMF config: move Ideya Anchor to other NiGHTS category, restore 3D mode start
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