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Alam Ed Arias
UltimateZoneBuilder
Graph
c4130499fc143c25c80f6ea2c08e6db3017fae2e
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Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
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6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
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Created with Raphaël 2.2.0
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Apparently, we can no longer load a map named "MAP" after r2151. Let's warn a user about this unfortunate event.
Added more checks and fixed incorrect flag assignment in UDMF -> Hexen action conversion from r2155.
Updated SharpCompress library from 0.8.1 to 0.10.3. This fixes inability to load certain PK7 files and grants a 2x performance boost when loading PK3 and PK7 files.
Added Hexen -> UDMF and UDMF -> Hexen action conversion as described in "Universal Doom Map Format ZDoom extensions" (udmf_zdoom.txt). It is used when changing map format form Hexen to UDMF and from UDMF to Hexen.
Fixed: some controls had inconsistent auto-scaling mode.
Find and Replace mode: only used sidedef parts are now found when searching for missing texture ("-").
Fit Textures action: texture repeats can now be negative.
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
Image Selector Control: fixed a crash when clearing an image.
Added "Use long texture names" check-box to Map Options and Open Map Options windows.
Resource List Editor: fixed potential crash on pasting/replacing resources when there are duplicate resources in the list.
Several items can now be selected at once in Resource List Editor.
Rendering: MODELDEF "offset" property is now supported.
Fixed, Rendering: MODELDEF RollOffset, AngleOffset, Scale and ZOffset properties were applied incorrectly.
Import Wavefront .obj as Terrain mode now works in all map formats.
A couple of fixes to ScriptDocumentTab.FindPrevious() logic.
Script Editor: added Quick Search panel.
Script Editor: expanding snippet by pressing the Tab key now works only when the text cursor is at the end of a keyword.
Added AngleByteHandler (type 22).
Woops...
Thing Edit Form: default action arguments were not applied.
Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
Thing/Linedef/Sector Edit forms: added help button to action special selector.
Thing, Sector, Linedef edit forms, UDMF: fixed more cases when missing game configuration blocks crashed the forms.
Fixed, Texture Browser form: we should not save "Long texture names" value when Map.Config.UseLongTextureNames is disabled.
Some cosmetic changes in ThingInfoPanel.
Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration.
Texture Browser Form: swapped foreground and background colors of texture size labels.
Changed long texture names handling. Texture names conversion is no longer required.
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Game configurations: fixed "Door Generic (202)" movement speed, type and delay, fixed "Door Close Wait Open (249)" movement speed and delay.
Fixed: GZDB was not shown in alt-tab list when "Errors and Warnings" window was open.
Linedef Edit Form, UDMF: "Lock number" now has a drop-down with supported key types (no LOCKDEFS support (yet?)). You can still type lock number manually.
Internal: added a debug console.
Draw modes: linedef length labels no longer overlap linedefs.
Internal: removed GameConfiguration.MapLumpNames, instead GameConfiguration.MapLumps is now used.
Thing Edit form: "Mixed Things" icon is now displayed when several thing types are selected.
Changed: reorganized controls in Thing Edit forms.
Updated ZDoom_DECORATE.cfg. Now it hopefully has nearly all DECORATE functions and flags.
Find and Replace mode:
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