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Alam Ed Arias
UltimateZoneBuilder
Graph
c6b879bb1a5c617fd86464fe45af376122f0c9bf
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Slope Arch Form: added option to invert the arch
Draw Grid Mode: number of slices less than 3 will now be remembered correctly
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.
Added missing images for arch slope dialog
Added missing files to the Mono project file
Merge remote-tracking branch 'origin/master' into arching
Some code cleanup
Improved slope arching form
Some refactoring
3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floor
Fixed base heights for 3D floors
Added missing file
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
Updated project file
Moved slope arching code into its own class
Added dialog to modify the slope arch
Arching works... kind of
3D Floor Mode: fixed a bug that would not increment the sector tags correctly if a tag range is used
Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420.
Preliminary code for arching
Edit Selection Mode: fixed a bug where the control sectors of sloped 3D floors were not updated correctly when one 3D floor was applied to multiple sectors
Fixed a potential crash when undoing while having slope handle picking enabled
Fixed some more places where values given to new UniValue were cast to float instead of double
Fixed jittery camera when being far away from the map origin
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
More conversion from float to double. Doesn't seem to crash anymore.
It's compiling!
Started conversion from float to double
Edit Selection Mode: flipping now works on plane equation slopes
Edit Selection Mode: rotating sectors with plane equation slopes now works correctly if the sectors are not rectangular
Some refactoring to remove convoluted code
Edit Selection Mode: slopes of 3D floor control sectors are now properly updated when moving/rotating sectors (only when not pasting)
Fixed an issue in Edit Selection Mode that could cause Out Of Memory exceptions with vertices that are slightly off grid in the 32 bit version
Using Edit Selection Mode on sectors with plane equation slopes works correctly now (flipping still doesn't work)
Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
Slopes of 3D floor are now preserved when dragging the tagged sectors
Fixed a crash that happened when entering Edit Selection Mode while performing the Edit action
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