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Created with Raphaël 2.2.08Jun76543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816Jul20Jun18161531May20Apr19161429Mar2727Feb1428Jan1916142Dec8Oct25Jul241613523Jun9728May2716Apr15141031Mar254Feb322Jan25Dec8Nov25Oct6Sep27Aug2410526Jul251820Jun29May10929Apr171411104329Mar2825191817151413129876432126Feb2523201915141312111098765432130Jan2926252120191817Slope Arch Form: added option to invert the archDraw Grid Mode: number of slices less than 3 will now be remembered correctlyAdded the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422.Added missing images for arch slope dialogAdded missing files to the Mono project fileMerge remote-tracking branch 'origin/master' into archingSome code cleanupImproved slope arching formSome refactoring3D floor mode: fixed a problem where splitting a 3D floor didn't work correctly when some selected sectors didn't belong to that 3D floorFixed base heights for 3D floorsAdded missing fileTexture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)Updated project fileMoved slope arching code into its own classAdded dialog to modify the slope archArching works... kind of3D Floor Mode: fixed a bug that would not increment the sector tags correctly if a tag range is usedFixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420.Preliminary code for archingEdit Selection Mode: fixed a bug where the control sectors of sloped 3D floors were not updated correctly when one 3D floor was applied to multiple sectorsFixed a potential crash when undoing while having slope handle picking enabledFixed some more places where values given to new UniValue were cast to float instead of doubleFixed jittery camera when being far away from the map originTrying to fix jittery camera when being really far away from the map origin (didn't fix it yet)Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabelRemoved lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit castsMore conversion from float to double. Doesn't seem to crash anymore.It's compiling!Started conversion from float to doubleEdit Selection Mode: flipping now works on plane equation slopesEdit Selection Mode: rotating sectors with plane equation slopes now works correctly if the sectors are not rectangularSome refactoring to remove convoluted codeEdit Selection Mode: slopes of 3D floor control sectors are now properly updated when moving/rotating sectors (only when not pasting)Fixed an issue in Edit Selection Mode that could cause Out Of Memory exceptions with vertices that are slightly off grid in the 32 bit versionUsing Edit Selection Mode on sectors with plane equation slopes works correctly now (flipping still doesn't work)Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)Slopes of 3D floor are now preserved when dragging the tagged sectorsFixed a crash that happened when entering Edit Selection Mode while performing the Edit action
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