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Alam Ed Arias
UltimateZoneBuilder
Graph
ca4dc1958c5fad877bc1bf204290adaaf789897b
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse
OBJ Exporter: unchecking the "Generate ZScript/DECORATE" and/or "Generate MODELDEF" checkboxes will now really not generate the respective files
Update ZDaemon_ACS.cfg (#542)
Update zdaemon.acs (#541)
Sectors Mode: fixed a crash when joining sectors. Fixes #539
OBJ Exporter: fixed problem where parts of the dialog would be erroneously enabled or disabled
OBJ Exporter: once again trying to fix normals
OBJ Exporter: fixed a problem where concave sectors with exactly four corners were not exported correctly. Fixes #249
Script Editor: fixed a problem where folded blocks were unfolded unexpectedly when the script was saved. Fixes #392
Linedef Editing Form (UDMF): fixed a problem where activation checkboxes were shown red for actions that don't require activation
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
Slope Mode, Draw Slopes Mode: both modes are now deprecated as they are superseded by visual sloping. The modes will be removed in the future. Entering the modes will add a warning to the Errors And Warnings dialog
3D Floor Mode: added option to use Synchronized Things Editing when (de)selecting sectors. Resolves #443
Sector Edit Form (UDMF): fixed a problem where resetting slopes did not work correctly
Visual Mode: fixed inaccuracies of when upper/lower textures are shown when sky rendering is enabled
Fixed a bug where pasting texture offsets in UDMF configurations without support for local sidedef texture offset (like the Eternity UDMF configuration) didn't work. Fixes #538
Fixed a bug where trying to align the grid to a linedef or setting the grid origin to a vertex would crash when no map was opened. Fixes #536
Ignore Keys.None event (#537)
Started to add support for arbitrary UDMF field associations (#401)
Fixed some visual issues with the OBJ export dialog
OBJ model export: added option to disable generating ZScript/DECORATE and/or MODELDEF
Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
Find And Replace Mode: added options to search for UDMF fields
CVARINFO: added support for "nosave" scope
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
Added correct Eternity_misc.cfg
Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
Small cleanups to the build process
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
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