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Alam Ed Arias
UltimateZoneBuilder
Graph
e19b2912f38aeeaedc99827dcac98a9b2aac3ed7
Select Git revision
Branches
4
3dfloormode
master
default
protected
scripteditor
soclua
Tags
6
v0.6
v0.5
v0.4
v0.3
v0.2
v0.1
10 results
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Created with Raphaël 2.2.0
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Jul
Find And Replace Mode: added options to search for UDMF fields
CVARINFO: added support for "nosave" scope
CVARINFO: added support for "cheat" and "latch" flags. Fixes #535
Added correct Eternity_misc.cfg
Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
Small cleanups to the build process
Sectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an association
Fixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531
Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533
Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box center
Fixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original height
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.
Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528
DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing error
More fixes for erroneously being able to select object multiple times when paint selecting
Decorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122
Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectors
Some refactoring related to visual sloping
Successfully exporting as OBJ doesn't show up as a warning anymore
Toggling visual sloping is now only possible in UDMF
Some more performance improvements related to visual sloping
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
Improved performance in visual mode related to visual slopes
Fixed a problem with visual vertex slope indicator angles
Fixed a problem where the last line of UDMF maps were not parsed correctly
Fixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
Added support for "abstract" ZScript functions. Fixes #523
Added some missing files
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
Visual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediately
OBJ exporter: changed tab order to make sense
Fixed a problem where custom boolean UDMF fields could not set be to false
Fixed: flat slope != no slope
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