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Created with Raphaël 2.2.07Mar628Feb27232014137631Jan3064131Dec3028242321161312622Nov211916156131Oct29252423221918171611943230Sep29282726252422201917151312111211529Aug26224129Jul28272520181716121198754325Jun2422212019171615141311109876543130May2624232221181716330Apr2827262521191110754229Mar211917151424Feb2322191625Jan1815141312976545432131Dec3029282726252423222120191816151415148330Nov152131Oct2319137621Sep20171095331Aug302924222018171615141312109816JulFind And Replace Mode: added options to search for UDMF fieldsCVARINFO: added support for "nosave" scopeCVARINFO: added support for "cheat" and "latch" flags. Fixes #535Added correct Eternity_misc.cfgEternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit formAdded portal options to the sector edit form for the Eternity Engine UDMF configurationSmall cleanups to the build processSectors Mode: fixed a crash when merging sectors while a shared linedef between them was shown as an associationFixed a bug where saving WADs that didn't have their data starting right after the header would corrupt the file. Fixes #531Map Analysis Mode: fixed a crash when the sidedef of 1-sided lines had upper/lower textures defined. Fixes #533Using the "Reset plane slope" action now sets the floor or ceiling heights to the height of the plane at the sector's bounding box centerFixed a bug where resetting the ceiling slope in the UDMF sector edit form would invert its original heightError Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518Added missing "noattack" GZDoom UDMF sector flag. Resolves #530Added safeguard to MapSet.NearestLinedefRange if selectionmap is null. Might fix #529.Find and Replace Mode: fixed a bug where searching for linedef or thing action and arguments would not show "0" as an argument if it was the last arguments. Fixes 528DECALDEF parser: fixed a problem where opening curly braces in the same line as a decal definition caused a parsing errorMore fixes for erroneously being able to select object multiple times when paint selectingDecorate/Zscript Actors that replace other actors should now display the correct actor name given through the $Title editor key. Fixes #122Added option for special handling of triangular sectors when doing visual sloping. When enabled it'll always select an opposite smart pivot handle. Enabled by default, can be disabled in Tools -> Preferences -> Editing -> Opposite side/vertex is smart pivot handle on triangular sectorsSome refactoring related to visual slopingSuccessfully exporting as OBJ doesn't show up as a warning anymoreToggling visual sloping is now only possible in UDMFSome more performance improvements related to visual slopingFixed a visual glitch where grid lines appear to be slightly offset when using a transformed gridImproved performance in visual mode related to visual slopesFixed a problem with visual vertex slope indicator anglesFixed a problem where the last line of UDMF maps were not parsed correctlyFixed a bug where map elements could be selected multiple times when paint selecting in visual mode. Fixes #519. Fixes #520Textures with whitespace at the beginning or end are now handled correctly. Fixes #522Added support for "abstract" ZScript functions. Fixes #523Added some missing filesAdded visual sloping for vertices (has an extra action to toggle visual vertex slope picking)Fixed a potential crash when changing the ceiling texture to or from sky. Fixes #517Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double valuesUsing visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height insteadVisual Mode: fixed a problem where pasting a texture to a 3D floor sometimes didn't show the pasted texture immediatelyOBJ exporter: changed tab order to make senseFixed a problem where custom boolean UDMF fields could not set be to falseFixed: flat slope != no slope
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