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  • ee719bd94308728cf1d22d9138bf1e931e0d8131
  • master default protected
  • 3dfloormode
  • scripteditor
  • soclua
  • v0.6
  • v0.5
  • v0.4
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Created with Raphaël 2.2.05Oct4327Sep262218171211108765231Aug302923145130Jul2019181715141311764230Jun2625242220191817161514138653231May3029242220191816151413121110987643230Apr29282726252322212019181715131110987654130Mar2925242322211817161514987642129Feb2826252423222117151087652129Jan28272625222018171615141312112130Dec29282724211918171413109742130Nov292824201716131198328Oct262321161592128Sep272523171612108642131Aug28272524232016108764330Jul28272615141397652130Jun292726252422211918151483131May30292827262523181211429Apr28271716151413121065432131Mar302726252423222118171613111097654327Feb26252422201915141312764130Jan292827262523222019181716151412111098765330Dec292423221916121110854325Nov221715131211106543231Oct302928262322212017151312973130Sep29Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.Added: guidelines color is now configurable.Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.Fixed: some stored window settings were incorrectly restored from the program configuration.Added, Map Analysis mode: added "Check unknown ACS scripts" error check.Fixed: added more sprite name sanity checks to MODELDF parser.Fixed a typo (Stalagtite - > Stalagmite).Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging.Fixed: angle clamping logic was partially broken.Added Rendering toolbar items to the View menu.Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file.Added more checks to TGA file format detection logic.Fixed, updater: fixed "Unable to locate updater.ini" error when the editor was launched using "Open with..." shell command.Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).Added more sanity checks to GLDEFS light parsing logic.Fixed: in some cases dragging lines shorter than 1 mu or vertices belonging to such lines resulted in an infinite loop.Fixed, map element dragging: in some cases sector properties copied from incorrect sectors were assigned to new sectors when using "Merge Dragged Geometry" mode.Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height.Fixed: rearranging resources by dragging them in the Game Configurations window was not processed.Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.Added support for SurfaceSkin MODELDEF property.Fixed a crash when trying to set pitch of a non-model thing (was introduced in R2678).Fixed: voxels were incorrectly loaded from WADs.Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
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