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Alam Ed Arias
UltimateZoneBuilder
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ee719bd94308728cf1d22d9138bf1e931e0d8131
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3dfloormode
scripteditor
soclua
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v0.6
v0.5
v0.4
v0.3
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11 results
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Created with Raphaël 2.2.0
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Added, Things mode: sound radii are now shown for "Custom Ambient Sound" and "Custom Ambient Sound (no gravity)" things.
Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag.
Updated, Visual mode: updated FLATSPRITE support to match the current GZDoom implementation.
Added, Things mode: minimum/maximum sound radii can now be displayed for ZDoom's Ambient Sound things.
Changed, Vertices/Linedefs/Sectors/Things modes: selected map element is no longer deselected after accepting Edit window when it was the only selected map element when the Edit window was opening.
Added: guidelines color is now configurable.
Changed, Visplane Explorer mode: calculated data is now fully reset when toggling "Open doors" option.
Fixed, Linedefs mode: linedef selection labels must be updated when performing undo/redo.
Fixed: some stored window settings were incorrectly restored from the program configuration.
Added, Map Analysis mode: added "Check unknown ACS scripts" error check.
Fixed: added more sprite name sanity checks to MODELDF parser.
Fixed a typo (Stalagtite - > Stalagmite).
Fixed: in some cases lines with only back side were created after dragging map elements when using "Merge Dragger Vertices Only" drag mode.
Changed: position/size/state of the editor windows are now stored/applied in a uniform fashion.
Fixed, Visual mode, UDMF: only the clicked floor/ceiling surface was dynamically updated when changing texture offsets of multiple floors/ceilings by mouse-dragging.
Fixed: angle clamping logic was partially broken.
Added Rendering toolbar items to the View menu.
Fixed, Visual mode: in some cases mouse cursor movement was not clipped to the render area when focusing the editor after Alt-Tabbing from the Visual mode.
Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file.
Added more checks to TGA file format detection logic.
Fixed, updater: fixed "Unable to locate updater.ini" error when the editor was launched using "Open with..." shell command.
Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---).
Added more sanity checks to GLDEFS light parsing logic.
Fixed: in some cases dragging lines shorter than 1 mu or vertices belonging to such lines resulted in an infinite loop.
Fixed, map element dragging: in some cases sector properties copied from incorrect sectors were assigned to new sectors when using "Merge Dragged Geometry" mode.
Fixed, Visual mode: thing argument helper shapes were rendered at incorrect height.
Fixed: rearranging resources by dragging them in the Game Configurations window was not processed.
Fixed, MODELDEF parser: fixed a crash when model definition didn't contain the "Path" property.
Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions.
Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces.
Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time.
Added support for SurfaceSkin MODELDEF property.
Fixed a crash when trying to set pitch of a non-model thing (was introduced in R2678).
Fixed: voxels were incorrectly loaded from WADs.
Added support for USEACTORPITCH and USEACTORROLL MODELDEF flags.
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